Terrain

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What is meant by Terrain?

The Tygron Platform uses the term terrain to describe the composition of the surface, subsurface and their elevation in a project. This does not include anything built upon it, which falls under the term buildings. Within the Editor the terrain in a project can be accessed from the ribbon tab Current Situation → Terrain.

Surface

The Tygron Platform differentiates between various types of terrain. Each terrain type has its own predefined attributes that may have an effect on various indicators and overlays, such as green, livability and rainfall flooding. A description of all available terrain types is listed in the table below.

EN NL Description
Concrete Beton Commonly found in urban and industrial areas.
River water Boezemwater Larger water body, navigable for (small) boats.
Dike / Levee Dijk A construction usually built between a water body and low-lying land (polder) offering protection from flooding.
Dunes Duinen A naturally occurring landscape feature forming the division between the beach and the hinterland.
Breakwater Golfbreker A construction designed to protect the coastline from wave action.
Grassland Grasland Area dominated by grass vegetation.
Open land Open land The default terrain type for land surface. If an empty world is generated, this type will cover the entire map.
Water Water Small water body
Sand Zand Area largely consisting of sandy sediment.

Each surface terrain type contains the following attributes:

Attribute Unit Description
BUILDABLE Indication whether a terrain can be built upon or not.
GROUND_INFILTRATION_MD m/d Infiltration capacity of the surface soil into the subsoil. This attribute is used in calculations of the Rainfall Overlay.
HEAT_EFFECT °C Measure of impact on the heat stress overlay.
LIVABILITY_EFFECT Measure of impact on the livability overlay.
POLDER_WATER
SAFETY
TERRAIN_MIX
TEXTURE_TYPE
WATER Many constructions can only be built upon land, hence cannot occur on this terrain type. Water terrains play an important part in the calculations by the Water Module.
WATER_DEPTH_M m Whenever a new project is created by going through the new project wizard, all water terrains will attain this value as the maximum depth.
WATER_EVAPORATION_FACTOR Multiplication factor of the reference evaporation (see Rainfall Overlay).
WATER_MANNING s/m1/3 Measure of surface roughness, used in the surface flow computation of the Water Module.

Subsurface

The Tygron Platform differentiates between various types of subsurface terrain types. Subsurface terrain data was originally acquired from FGR, however, as of version 2019.0.0 this has become BRO. The Subsurface Overlay shows the different soil types composing the subsurface, each having distinctive predefined attributes. The table below shows a division into the different terrain categories, which, in turn, have their own subdivisions into multiple subsurface soil types.

EN NL Description
Gravel Grind
Clay Klei
Chalk Krijt
Loam Leem
Loess Löss
Unknown Onbekend Default, if no subsurface data is available.
Silt Silt
Peat Veen
Sand Zand
Marine clay Zeeklei


Each subsurface terrain type contains the following attributes:

Attribute Unit Description
ANGLE_OF_REPOSE Degrees When the new project wizard creates a new project, and this is water-type terrain, this is the maximum steepness of the sloop at the edges of the water (taludhoek).
BUILDABLE Attribute that determines if a Construction can be built there (0=no, 1=yes)
GROUND_INFILTRATION_MD meter per day Limitation in capacity of ground infiltration from the surface into the sub-soil, used in the Rainfall Overlay
PEAT_FRACTION
TOPLAYER_THICKNESS
WATER_STORAGE_PERCENTAGE Volume of water that can be stored per volume of soil, usually expressed as the saturated minus residual water content properties of soil

Elevation

In the terrain menu, the user can change the elevation-model in the project or import/select an elevation model Geotiff. More info on elevation can be found on the terrain height page