Terrain Type
What are Terrain types
Terrain types are definitions of how the ground behaves. Oftentimes, the (sub)soil consists of a mixture of various types of material. Each individual material can be considered a type of terrain, the combination of materials can be considered a type of terrain as well.
Terrain Types in the Tygron Platform
Terrain Types are abstract definitions of the properties of the ground. Every Terrain Type is either a surface Terrain Type or an underground Terrain Type. Each Terrain Type has a series of Attributes defining its exact properties and behavior, both for functionalities such as the generation of the default elevation model, as well as for calculation models ranging from the Average Overlay to the Water Overlay.
Terrain Types form an integral part of Terrains, defining their properties, effecting specific data spatially in the 3D World. Each Terrain has exactly 1 associated Terrain Type.
Surface
Surface Terrain Types represent the soil as as it lies on the very top of the Terrain. It is often a single layer such as Grassland, Concrete, or a Waterway. In most cases, the surface Terrain Type also affects the visualization of the 3D World. Water is most obvious, as water will be drawn on top of the existing Terrain. However, all Terrain Types have a set texture which will be shown in any location where the Terrain is changed for a different Terrain Type. (Otherwise the default satellite map will be visible.)
The following Terrain Types exist for the surface: Template:Terrain types table
EN | NL | Description |
---|---|---|
Breakwater | Golfbreker | A construction designed to protect the coastline from wave action. |
Concrete | Beton | Commonly found in urban and industrial areas. |
Dunes | Duinen | A naturally occurring landscape feature forming the division between the beach and the hinterland. |
Grassland | Grasland | Area dominated by grass vegetation. |
Open land | Open land | The default terrain type for land surface. If an empty world is generated, this type will cover the entire map. |
Levee | Dijk | A construction usually built between a water body and low-lying land (polder) offering protection from flooding. |
Sand | Zand | Area largely consisting of sandy sediment. |
Sea | Zee | Water that is part of a sea or ocean. |
Waterbody | Watervlakte | A water body which is often not part of a 'managed' water system. |
Waterway | Waterloop | A waterway which is often part of a 'managed' water system |
Each surface Terrain Type contains the following attributes: Template:Terrain attributes table
Underground
Underground Terrain Types represent the subsoil; everything beneath the surface. The underground Terrain Type is still considered present as much as the surface Terrain Type in the same location, but is not visualized directly in the 3D world. The layout of the underground can be seen using the Underground Overlay.
The following Terrain Types exist for the undergroud:
EN | NL | Description |
---|---|---|
Gravel | Grind | |
Clay | Klei | |
Chalk | Krijt | |
Loam | Leem | |
Loess | Löss | |
Unknown | Onbekend | Default, if no subsurface data is available. |
Silt | Silt | |
Peat | Veen | |
Sand | Zand | |
Marine clay | Zeeklei |
Each underground Terrain Type contains the following attributes: Template:Terrain attributes table