Tygron for Scientific Research
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Contents
1
Use-case 4:
“the Virtual River Game”
1.1
Content of the Research
1.1.1
General information
1.1.2
Objectives
1.1.3
Desired outcome
1.2
Design of the research
1.2.1
Syllabus and time distribution
1.2.2
Guidance and Resources
1.3
Outcome of the research
1.4
Feedback and recommendations
Use-case 4:
“the Virtual River Game”
Background Information
Content of the Research
General information
Objectives
Desired outcome
Design of the research
Syllabus and time distribution
Guidance and Resources
Outcome of the research
Feedback and recommendations
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