Glossary
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This is a general overview of the terms used when working with and referring to the Tygron Engine.
0-9
- 3D World
- The central visualization of the area of a game.
A
- Actions
- An activity a Stakeholder can perform to achieve his objective.
B
- Buy-out costs
- See Financial System > Buy-out costs
C
- Client
- A client is a computer program that, as part of its operation, relies on sending a request to another computer program, which may or may not be located on another computer. For example, web browsers are clients that connect to web servers and retrieve web pages for display. Email clients retrieve email from mail servers. Online chat uses a variety of clients, which vary depending on the chat protocol being used. Multiplayer video games or online video games may run as a client on each computer. The term "client" may also be applied to computers or devices that run the client software or users that use the client software.
- Construction costs
- See Financial System > Constructions costs
D
- Demolition costs
- See Financial System > Demolition costs
H
- Host
- A (network) host is a computer or other device connected to a computer network. A network host may offer information resources, services, and applications to users or other nodes on the network. A network host is a network node that is assigned a network layer host address. Network hosts that participate in applications that use the client-server model of computing, such as the Tygron Engine web application, are classified as server or client systems. To be more specific, the host (Admin Interface) in the Tygron Engine web application is one of the clients connected to the Tygron server.
I
- Importance
- The degree to which a stakeholder is concerned about a given theme.
- Indicators
- A theme or subject with a target which stakeholders can work towards.
- Interest (loan costs)
- See Financial System > Interest (loan costs)
L
- Land Transactions
- Name of a group of extra options from actions, consisting of "Buy Land" and "Sell Land".
- Land Price
- See Financial System > Land Price
M
- Multiplayer
- Multiplayer is a mode of play for computer games and video games where two or more gamers can play in the same game at the same time, co-operatively as a team or head-to-head competitively. Multiplayer mode may be a split screen where the gamers play at the same time on one system, or where gamers play on separate systems connected to a LAN or Internet game server.
S
- Single Player
- Single Player refers to a particular game mode for computer and video games that is designed to be played by a single-player, without collaboration or competition with other players.
- Stakeholders
- A party with concerns or stakes in a given area or project.
- Subsidies
- See Financial System > Subsidies