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Template:Learned
What is a Server Event
- Main article: Events
Server events are events which are communicated to the server, and may affect all stakeholders. An example of this is the activation of a measure. These events may affect the 3D world and the indicator scores.
How do Server Events relate to the Tygron Engine
Server Events can be used in multiple locations in the Tygron Engine; as part of a measure, at the start of a level, as part of a larger event bundle in the action menu, etc. Server Events allow for events to be triggered during a session, which will result in a reaction from the server.
Different Server Event types
Logic Event Types
BEAMER_SET_LAYER
CINEMATIC_STAKEHOLDER_START
CINEMATIC_STAKEHOLDER_STOP
LEVEL_SET_ACTIVE
MEASURE_UPDATE_CUSTOM
MESSAGE_ACTIVATE
MESSAGE_REVOKE
MESSAGE_RESET
SETTINGS_ALLOW_GAME_INTERACTION
SETTINGS_SET_MESSAGE_AUTO_RESPOND
SPECIAL_EFFECT_SET_ACTIVE
TERRAIN_SET_ACTIVE
TERRAIN_SET_POLYGON
TIME_SET_SIM_MULTIPLIER
UNIT_SET_ACTIVE
WEATHER_SET_DATA
ZOOMLEVEL_SET_ACTIVE
Player Event Types
MEASURE_CANCEL_CONSTRUCTION
MEASURE_PLAN_CONSTRUCTION
MESSAGE_NEW
MONEY_TRANSFER_ASK
MONEY_TRANSFER_GIVE
SETTINGS_SET_ALLOWED_WATER_LEVEL_INCREASE
Adding Server Side Events to a project
Changing the properties of a Server Side Event in a project