Glossary
This is a general overview of the terms used when working with and referring to the Tygron Engine.
0-9
- 3D World
- The central, three dimensional, visualization of the area of a project.
A
- Actions
- An activity a Stakeholder can perform to achieve his objective.
- ArcGIS
- A geographic information system (GIS) for working with maps and geographic information, provided by Esri.
C
- Client
- A client is a computer program that, as part of its operation, relies on sending a request to another computer program, which may or may not be located on another computer. For example, web browsers are clients that connect to web servers and retrieve web pages for display. Email clients retrieve email from mail servers. Online chat uses a variety of clients, which vary depending on the chat protocol being used. Multiplayer video games or online video games may run as a client on each computer. The term "client" may also be applied to computers or devices that run the client software or users that use the client software.
E
- Esri
- Esri (Environmental Systems Research Institute) is an international supplier of Geographic Information System (GIS) software, web GIS and geodatabase management applications. The company is headquartered in Redlands, California. See also: http://www.esri.com/
G
- GeoJSON
- https://en.wikipedia.org/wiki/GeoJSON
- GeoJSON is an open standard format designed for representing simple geographical features, along with their non-spatial attributes, based on JavaScript Object Notation. The features include points (therefore addresses and locations), line strings (therefore streets, highways and boundaries), polygons (countries, provinces, tracts of land), and multi-part collections of these types. GeoJSON features need not represent entities of the physical world only; mobile routing and navigation apps, for example, might describe their service coverage using GeoJSON. The GeoJSON format differs from other GIS standards in that it was written and is maintained not by a formal standards organization, but by an Internet working group of developers.
H
- Host
- A (network) host is a computer or other device connected to a computer network. A network host may offer information resources, services, and applications to users or other nodes on the network. A network host is a network node that is assigned a network layer host address. Network hosts that participate in applications that use the client-server model of computing, such as the Tygron Engine web application, are classified as server or client systems. To be more specific, the host (Admin Interface) in the Tygron Engine web application is one of the clients connected to the Tygron server.
I
- Indicator Weights
- The degree to which a stakeholder is concerned about a given theme.
- Indicators
- A theme or subject with a target which stakeholders can work towards.
L
- Land Transactions
- Name of a group of extra options from actions, consisting of "Buy Land" and "Sell Land".
M
- Multi User
- Multi User is a mode in the Tygron engine where two or more users can take actions in the same session at the same time, co-operatively as a team or head-to-head competitively. For this mode at least one client and an admin system are required.
S
- Single Player
- Single Player refers to a particular game mode for computer and video games that is designed to be played by a single-player, without collaboration or competition with other players.
- Stakeholders
- A party with concerns or stakes in a given area or project.