Bowen ratio result type (Heat Overlay): Difference between revisions

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|fraction
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|[[Result_type_(Heat_Overlay)#Date_Time_type|Date-Time]]
|[[Result_type_(Heat_Overlay)#Date_Time_type|Date-Time]]
|The initial bowen ratio of buildings and terrain. Differs for water terrain based on day and night. Is used to describe the type of heat transfer for a surface that has moisture.
|The initial Bowen ratio of buildings and terrains. Is used to describe the type of heat transfer for a surface that has moisture.
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* Terrains such as grassland and [[Function|functions]] such as trees and vegetation generally have a ratio of 0.4.
* Terrains such as grassland and [[Function|functions]] such as trees and vegetation generally have a ratio of 0.4.
* Water is special in the sense that during the day the ratio is 0.4 and at night the ratio is 3.0.
* Water is special in the sense that during the day the ratio is 0.4 and at night the ratio is 3.0.
* The other functions and terrains have a Bowen ratio of 3.0


==See also==
==See also==
*[[https://en.wikipedia.org/wiki/Bowen_ratio|Wikipedia on Bowen ratio]]
*[[https://en.wikipedia.org/wiki/Bowen_ratio|Wikipedia on Bowen ratio]]

Revision as of 11:29, 11 September 2019

Image Result type Unit Display mode Description
Overlay icon heat bowen ratio.png
BOWEN RATIOS fraction Date-Time The initial Bowen ratio of buildings and terrains. Is used to describe the type of heat transfer for a surface that has moisture.

NOTES

  • Template:DPRA guideline uses only two possible values for the Bowen ratio: 0.4 and 3.0.
  • Terrains such as grassland and functions such as trees and vegetation generally have a ratio of 0.4.
  • Water is special in the sense that during the day the ratio is 0.4 and at night the ratio is 3.0.
  • The other functions and terrains have a Bowen ratio of 3.0

See also