Bowen ratio result type (Heat Overlay): Difference between revisions
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|fraction | |fraction | ||
|[[Result_type_(Heat_Overlay)#Date_Time_type|Date-Time]] | |[[Result_type_(Heat_Overlay)#Date_Time_type|Date-Time]] | ||
|The initial | |The initial Bowen ratio of buildings and terrains. Is used to describe the type of heat transfer for a surface that has moisture. | ||
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* Terrains such as grassland and [[Function|functions]] such as trees and vegetation generally have a ratio of 0.4. | * Terrains such as grassland and [[Function|functions]] such as trees and vegetation generally have a ratio of 0.4. | ||
* Water is special in the sense that during the day the ratio is 0.4 and at night the ratio is 3.0. | * Water is special in the sense that during the day the ratio is 0.4 and at night the ratio is 3.0. | ||
* The other functions and terrains have a Bowen ratio of 3.0 | |||
==See also== | ==See also== | ||
*[[https://en.wikipedia.org/wiki/Bowen_ratio|Wikipedia on Bowen ratio]] | *[[https://en.wikipedia.org/wiki/Bowen_ratio|Wikipedia on Bowen ratio]] |
Revision as of 11:29, 11 September 2019
Image | Result type | Unit | Display mode | Description |
---|---|---|---|---|
BOWEN RATIOS | fraction | Date-Time | The initial Bowen ratio of buildings and terrains. Is used to describe the type of heat transfer for a surface that has moisture. |
NOTES
- Template:DPRA guideline uses only two possible values for the Bowen ratio: 0.4 and 3.0.
- Terrains such as grassland and functions such as trees and vegetation generally have a ratio of 0.4.
- Water is special in the sense that during the day the ratio is 0.4 and at night the ratio is 3.0.
- The other functions and terrains have a Bowen ratio of 3.0