How to add and remove buildings: Difference between revisions

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''This section deals with adding [[building]]s to the 3D world. For adding [[actions]] to a [[stakeholders|Stakeholder]] see [[Actions#Adding and removing categories and actions|Adding and removing Actions]].''
''This section deals with adding [[building]]s to the [[project]]. For adding [[actions]] to a [[stakeholders|Stakeholder]] see [[Actions#Adding and removing categories and actions|Adding and removing Actions]].''


{{Editor location|buildings}}
{{Editor location|buildings}}
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Constructing and demolishing are essential actions a stakeholder can perform in a {{software}} based project to reach his [[objectives]]. When a project is created (or edited) in the {{software}}, [[building]]s are being added and removed in the editor. Below is a short description, for more in depth detail, please see the [[Editor]].
Constructing and demolishing are essential actions a stakeholder can perform in a {{software}} based project to reach his [[objectives]]. When a project is created (or edited) in the {{software}}, [[building]]s are being added and removed in the editor. Below is a short description, for more in depth detail, please see the [[Editor]].


To add or remove buildings, select Buildings from 3D World in the editor:  
To add or remove buildings, select Buildings in the editor:  


==Adding buildings==
==Adding buildings==
: ''By selecting a type followed by the Add button on the bottom of list of buildings, a new building item appears on the list. The list is alphabetical per building type. The new building is not present in the 3D World yet, since no function has been selected yet, and the building has not been placed in the 3D World either. For details on adding / changing a selection from a building: [[#How to change buildings|see below.]]''
: ''By selecting a type followed by the Add button on the bottom of list of buildings, a new building item appears on the list. The list is alphabetical per building type. The new building is not yet present in the [[project area]], since it has not been placed. For details on adding / changing a selection from a building: [[#How to change buildings|see below.]]''


{{Editor steps|title=add buildings|Select Current Situation|Select Buildings on the ribbon bar|Select the desired building type from the drop down list|Select 'Add' from the bottom of the list| Notice a new building has been added to the building list}}
{{Editor steps|title=add buildings|Select Current Situation|Select Buildings on the ribbon bar|Select the desired building type from the drop down list|Select 'Add' from the bottom of the list| Notice a new building has been added to the building list}}

Revision as of 13:43, 30 January 2023

This section deals with adding buildings to the project. For adding actions to a Stakeholder see Adding and removing Actions.

Editor → Current Situation (Ribbon tab) → Buildings (Ribbon bar)
Building panel

Constructing and demolishing are essential actions a stakeholder can perform in a Tygron Platform based project to reach his objectives. When a project is created (or edited) in the Tygron Platform, buildings are being added and removed in the editor. Below is a short description, for more in depth detail, please see the Editor.

To add or remove buildings, select Buildings in the editor:

Adding buildings

By selecting a type followed by the Add button on the bottom of list of buildings, a new building item appears on the list. The list is alphabetical per building type. The new building is not yet present in the project area, since it has not been placed. For details on adding / changing a selection from a building: see below.
How to add buildings:
  1. Select Current Situation
  2. Select Buildings on the ribbon bar
  3. Select the desired building type from the drop down list
  4. Select 'Add' from the bottom of the list
  5. Notice a new building has been added to the building list

Initial Building types to add

In the Editor, there are initially three types of man made buildings available to add: standard buildings, roads and underground.
  • Standard Buildings. Standard buildings are generic buildings that are best described as being not recognizable for a specific location. Most standard buildings are specific for one or more regions in the world. Currently, the defined regions are Africa, Asia, North America and Europe. Standard buildings are adjustable: they can be adjusted according to the available space and desired amount of floors. Note that a standard building does not necessarily represent an individual unit. It can represent a group of houses, or multiple warehouses as well.
  • Roads. A road is a thoroughfare, route, or way on land between two places, which has been paved or otherwise improved to allow travel by some conveyance, including a horse, cart, or motor vehicle. Roads consist of one, or sometimes two, roadways (British English: carriageways) each with one or more lanes and also any associated sidewalks (British English: pavement) and road verges. In the Tygron Platform, roads range from African dirt roads to high tech Asian Rapid Transit Rails.
  • Underground. Underground buildings include metro lines, culverts, tree roots, cellars/ foundations, (dangerous materials) storage containers, parking garages and more.

Removing buildings

To completely remove a building, including its slot from the building list, select Buildings, highlight the building to be removed and select 'Remove'. This will open a confirmation message to ensure no buildings are deleted by accident.
How to remove buildings:
  1. Open the Building Panel
  2. Highlight the building to be removed
  3. Select "Remove" on the bottom of the list
  4. Confirm the deletion on the popped up message panel