How to import and assign a texture in ArcGIS Pro: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 10: | Line 10: | ||
File:Load_texture.jpg|Load texture | File:Load_texture.jpg|Load texture | ||
</gallery> | </gallery> | ||
==Notes== | |||
* When importing the model into the {{software}}, keep in mind that currently wrap mode: repeat is not supported in atlas textures | |||
* Also only textures in JPEG format are supported | |||
{|class="wikitable" style="margin: auto; background-color:#ffffcc;" | {|class="wikitable" style="margin: auto; background-color:#ffffcc;" | ||
| [[How_to_create_a_SLPK_file|<<Back to SLPK manual]] | | [[How_to_create_a_SLPK_file|<<Back to SLPK manual]] | ||
|} | |} |
Revision as of 09:19, 22 January 2021
Below the steps on how to import and assign a texture to 3D models in ArcGIS Pro.
How to import texture map and assign to model in ArcGIS Pro:
- In ArcGIS Pro select the imported multipatch model from the contents pane.
- Got to "Edit" and select the "Modify" button from the "Features" Section of the tab. The "modify features" pane appears on the right side.
- Expand "Reshape" and click Multipatch texture.
- In the pane, click Active Select and select the multipatch feature.
- The selected feature appears in a list, and the editing toolbar appears at the bottom of the scene.
- Click Load Texture. A file browser appears
- Click Apply.
To learn more about applying textures to a multipatch feature in ArcGIS Pro go to Applying textures to Multipatch feature
Notes
- When importing the model into the Tygron Platform, keep in mind that currently wrap mode: repeat is not supported in atlas textures
- Also only textures in JPEG format are supported
<<Back to SLPK manual |