Ownership: Difference between revisions

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==How to change ownership in the tygron engine==
==How to change ownership in the tygron engine==
Individual constructions: [[Editor]]&arr,[[Editor Menu Bar]]&arr,3Dworld&arr,Constructions
Area ownership: [[Editor]]&arr,[[Editor Menu Bar]]&arr,Stakeholders&arr,Stakeholders ''or'' [[Editor]]&arr,[[Editor Menu Bar]]&arr,3Dworld&arr,Ownership
: Ownership can be assigned on two levels; individual constructions and complete areas. The individual ownership assignment takes place on the Edit Construction panel, with a drop down menu in an input field called "Owner". Assigning a whole area's ownership takes place in the stakeholder panel and on a separate Ownership panel.
==The ownership overlay==
==The ownership overlay==

Revision as of 08:32, 22 August 2014

After reading this page:

  • you've learned about ownership
  • you've learned how ownership relates to the Tygron Engine
  • you've learned how to change ownership
  • you've learned about the ownership overlay

File:OwnershipLogo.jpg

Ownership

The ultimate and exclusive right conferred by a lawful claim or title, and subject to certain restrictions to enjoy, occupy, possess, rent, sell, use, give away, or even destroy an item of property.
Ownership may be corporeal (title to a tangible object such as a house) or incorporeal (title to an intangible object, such as a copyright, or a right to recover debt). Possession (as in tenancy) does not necessarily mean ownership because it does not automatically transfer title.
From: http://www.businessdictionary.com/definition/ownership.html

The importance of ownership in the Tygron Engine

Actions can normally only be performed on property that is owned by the acting stakeholder, or with permission from the actual owner. To accommodate this, stakeholders can buy and sell land from and to each other, opening all new ways to approach the objectives. It is one of the mechanics that can force players to communicate and cooperate directly with each other. See also land transactions.
Ownership can be assigned on two levels in the Tygron Engine; on the level of individual buildings, or as complete areas. Ownership can be assigned to both playable as non playable stakeholders; in case of the latter, the non playable stakeholder can be represented by the game facilitator.

How to change ownership in the tygron engine

Individual constructions: Editor&arr,Editor Menu Bar&arr,3Dworld&arr,Constructions Area ownership: Editor&arr,Editor Menu Bar&arr,Stakeholders&arr,Stakeholders or Editor&arr,Editor Menu Bar&arr,3Dworld&arr,Ownership

Ownership can be assigned on two levels; individual constructions and complete areas. The individual ownership assignment takes place on the Edit Construction panel, with a drop down menu in an input field called "Owner". Assigning a whole area's ownership takes place in the stakeholder panel and on a separate Ownership panel.

The ownership overlay