Result types (Heat Overlay)

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List of Result Types

Icon Result type Unit Display mode Description
Overlay icon water base types.png
BASE_TYPES nominal value Start Categorization of the individual cells based on how they are processed by the water model, displaying which cells are considered to be specific features.
Overlay icon water debug uv.png
DEBUG_UV m3s-2 Last The wave part of each flux component in the 2D Saint-Venant system.
Overlay icon water debug walls.png
DEBUG_WALLS boolean Start Cells marked as walls based on their slope in x- and y-direction and the WALL_ANGLE configuration.
Overlay icon water evaporated.png
EVAPORATED m (mm)¹ Total The amount of water that has evaporated. The value is the sum of the quantities evaporated from the surface and the underground.
Overlay icon water gpu overview.png
GPU_OVERVIEW nominal value Maximum Shows which GPU cluster calculated which part of the overlay.
Overlay icon water ground last storage.png
GROUND_LAST_STORAGE m (mm)¹ Last The (effective) amount of water in the underground unsaturated zone.
Overlay icon water ground last value.png
GROUND_LAST_VALUE m (mm)¹ Last The distance between the terrain surface and the groundwater level.
Overlay icon water ground max storage.png
GROUND_MAX_STORAGE m (mm)¹ Maximum The (effective) amount of water in the underground unsaturated zone.
Overlay icon water ground max value.png
GROUND_MAX_VALUE m (mm)¹ Maximum The distance between the terrain surface and the groundwater level.
Overlay icon water ground watertable.png
GROUND WATERTABLE m + datum Last The groundwater level, relative to datum.
Overlay icon water impacted buildings.png
IMPACTED_BUILDINGS nominal value Maximum Constructions impacted by excess water, with the definition of "impacted" as defined by IMPACT_FLOOD_THRESHOLD_M.
Overlay icon water sewer last value.png
SEWER_LAST_VALUE m (mm)¹ Last The amount of water stored in the sewer.

Template:Unit disclaimer (Water Overlay)