Scenario: Difference between revisions

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By default, a project in the Tygron Engine always consists of at least one level.
By default, a project in the Tygron Engine always consists of at least one level.


==Adding Levels to a project==
==Adding, duplicating and removing Levels in a project==
{{Editor ribbon|header=Storyline|bar=Levels|dropdown=Add new Level}}
{{Editor ribbon|header=Storyline|bar=Levels|dropdown=Add new Level}}
===Adding a Level===
===Duplicating a Level===
===Removing a Level from a project===


==Changing the properties of a level==
==Changing the properties of a level==

Revision as of 12:06, 21 August 2015

Please note: This page is currently being updated.

Template:Learned

What are Levels?

A Level is a relative position or rank on a scale.

How do Levels relate to the Tygron Engine

A project in the Tygron Engine can be set up as a Timeline based project. A session of such a project will progress along a time line, with the intention to see the impact of actions and measures on the indicators over time.

For different reasons it is possible to divide this timeline in two or more levels. Reasons to do so can be (but are not limited to) to provide the session participants a learning curve, to gradually make the project interaction more complex, to jump in time to a more distant future scenario, to provide pause moments in a session, etc.

By default, a project in the Tygron Engine always consists of at least one level.

Adding, duplicating and removing Levels in a project

Template:Editor ribbon

Adding a Level

Duplicating a Level

Removing a Level from a project

Changing the properties of a level

Template:Editor ribbon

Level

Name

Description

Event Bundles

Server Events fired when chosen

Measures

Stakeholders

Provided Budget

Start with Cinematic

Active Action Menus

Playable Zones