Server Events

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What is a Server Event

Server events are events which are communicated to the server, and may have effects for all stakeholders. An example of this is the activation of a measure. This may affect the 3D world and the indicator scores; changes which are also visible and possibly important to other stakeholders.

How do Server Events relate to the Tygron Engine

Different Server Side Events types

Logic Event Types

ACTION_MENU_SET_FUNCTION_AVAILABLE

ACTION_MENU_SET_MEASURE_AVAILABLE

ACTION_MENU_SET_UPGRADE_AVAILABLE

BEAMER_SET_LAYER

CINEMATIC_STAKEHOLDER_START

CINEMATIC_STAKEHOLDER_STOP

LEVEL_SET_ACTIVE

MEASURE_UPDATE_CUSTOM

MESSAGE_ACTIVATE

MESSAGE_REVOKE

MESSAGE_RESET

SETTINGS_ALLOW_GAME_INTERACTION

SETTINGS_SET_MESSAGE_AUTO_RESPOND

SPECIAL_EFFECT_SET_ACTIVE

TERRAIN_SET_ACTIVE

TERRAIN_SET_POLYGON

TIME_SET_SIM_MULTIPLIER

UNIT_SET_ACTIVE

WEATHER_SET_DATA

ZOOMLEVEL_SET_ACTIVE

Player Event Types

ACTION_MENU_SET_ACTIVE

MEASURE_CANCEL_CONSTRUCTION

MEASURE_PLAN_CONSTRUCTION

MESSAGE_NEW

MONEY_TRANSFER_ASK

MONEY_TRANSFER_GIVE

SETTINGS_SET_ALLOWED_WATER_LEVEL_INCREASE

Adding Server Side Events to a project

Changing the properties of a Server Side Event in a project