Unit Type: Difference between revisions

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==Types of available units==
==Types of available units==
: In the Tygron Engine, there are multiple types of units available. Each type of unit has its own properties consisting of its name, color and if it ist active or inactive in the 3D world.
: In the Tygron Engine, there are multiple types of units available. Each type of unit has its own properties consisting of its name, color and if it is active or not in the 3D world.


===Road related units===
===Road related units===

Revision as of 11:05, 26 July 2017

Template:Learned

Units

Units are the various means of transportation that can be displayed in the 3D world.

How do units relate to the Tygron Engine?

The available units can be added to the 3D world in order to visualize the dynamic feel of the 3D world. For the vehicles that are situated on the roads, the units not only complete the visualization of the real life situation, they are also used for the traffic density calculations (See also: Traffic Model) of the various types of roads. For example, a highway has more units per hours than a brick road. The amount of units per hour can be edited and is used for calculations and visualization of traffic overlays.

Types of available units

In the Tygron Engine, there are multiple types of units available. Each type of unit has its own properties consisting of its name, color and if it is active or not in the 3D world.

Road related units

  • Pickup
  • Bus
  • Sedan car (multiple color types)
  • Tractor
  • Truck
  • Scooter
  • SUV
  • Mini Cooper (multiple color types)
  • Ambulance
  • Street sweeper
  • Smokey truck
  • Delivery truck
  • Small car
  • Police car
  • Yellow cab
  • US ambulance
  • US firetruck
  • Container truck
  • Grain truck
  • Oil truck
  • Bio truck
  • E-car

Water related units

  • Canoe
  • Sailboat
  • Cargo ship
  • Riverboat small
  • Riverboat medium
  • Riverboat langre
  • Oil tanker
  • Spray boat

Flight related units

  • Airplane

Railway related units

  • Tram
  • Transrapid

Editing units

Adding and removing units

This section deals with adding units to the 3D world.

Template:Editor ribbon

Units panel


Adding units

By selecting the Add button on the bottom of list of units, a new units appears on the list. The list is alphabetical per units type. The new unit is not present in the 3D World yet, since the Active in Simulation checkbox has not been selected yet.


How to add units:
  1. Select Visuals
  2. Select Units on the ribbon bar
  3. Select 'Add' from the bottom of the list
  4. Select the desired unit type from the popup panel and apply
  5. Notice a new unit has been added to the unit data overrides list


Duplicate units

By selecting the Duplicate button on the bottom of list of units, a new units appears on the list with the followup number in parentheses. The list is alphabetical per units type. Whether the new unit is active already in the 3D world depends on the parent unti that is duplicated. It wil copi the active or inactive state of the original unit.


How to duplicate units:
  1. Select Visuals
  2. Select Units on the ribbon bar
  3. Select 'Duplicate' from the bottom of the list
  4. Notice the new duplicated unit has been added to the unit data overrides list

Removing units

It is not possible to remove a unit, it is however possible to make a unit inactive and therefor not be vizualized in the 3D world.


How to inactivate a unit:
  1. Select the unit in the left unit data overrides panel
  2. Uncheck the Active in Simulation checkbox in the right panel


Changing units

Template:Editor ribbon

Right side detail panel

Changing existing units can be done by selecting an already existing unit on the left side of the Unit Data Overrides Panel. The characteristics of the existing unti are displayed and can be edited on the detail panel on the right side of the editor main view.

How to change units:
  1. Select Viluals in the header
  2. Select Units in the bar
  3. Search in the list of unit data overrides panel the unit to be changed
  4. Edit the given options on the right side panel if desired


Name

Unit Name Field
In the "Name" field, a specific name for the unit can be entered, replacing the default naming. Please note that the default name of a construction often refers to the actual type of the unit.


Active in Simulation

Active in Simulation checkbox
By checking or unchecking the checkbox the selected unit is vizualized in the 3D world or not.


Available Unit Colors

Available Unit Colors
In these colors this type unit is displayed in the 3D world.


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Add

Ownership field
This drop down menu contains all available stakeholders in the project. Also non-playable stakeholders can be selected. Ownership affects interactions such as zoning planning, building permits and land transactions.


Duplicate

Enter number of floors
In this field the amount of floors can be set for a construction. The numbers between brackets after the title 'Floors' indicates the allowed minimum and maximum number of floors for the selected function. Please note that not all constructions have the option to add floors.


Remove

Year of Construction

The Tygron Engine uses the actual year of construction for most buildings when a project is based on real data. In case a new construction is added, or no date is available, it is possible to enter a year of construction by hand in this field. In case no value is entered on a new construction that is added to a project, the current simulation year is used.

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Draw area

Now the construction can be drawn into the 3D world by selecting the 'Draw Area' button on the bottom of the panel. A new panel - the Brush Panel - becomes available under the editor main view port:


By dragging the cursor, while left clicking on on the 3D world's main view, the ground plan for the construction is drawn. Colors indicate if the area is available for the selected construction. Different Selection Types can be selected; rectangles for buildings, lines for roads, etc. By selecting 'Apply Selection', the construction is confirmed. 'Clear Selection' removes the selection from the 3D world. The option 'Remove Building' can be used to remove any constructions that are already in the 3D world present. This option only removes the actual drawn-in construction, the building slot will remain in the list of constructions, as an empty slot.

Editing addresses of constructions

With a construction selected on the left panel, it is possible to edit its address on the bottom panel. In case a (newly added) construction lacks an address, it is possible to select 'import'. The address will then be assigned automatically to the selected construction, if available. In case a construction is in such a planning state that no address is already known, it is also possible to enter a desired address in the name field of the construction. By selecting the 'Add' button on the bottom panel, the address-as-name will be added to the construction as address property. It is also possible to duplicate or remove addresses from this list.
Bottom panel with address properties of selected construction