Version 2018.1.0: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
Version 2018.1.0 is to be released on preview.tygron.com on Wednesday December 6th 2017 and on engine.tygron.com (LTS) at Friday December 15th 2017.
Version 2018.1.0 is to be released on preview.tygron.com on Wednesday December 6th 2017 and on engine.tygron.com (LTS) at Friday December 15th 2017.
'''Improvements'''




Line 113: Line 109:
* Remove buy out costs on cancel upgrade.
* Remove buy out costs on cancel upgrade.
* GPU connection bug fixed and two missing icons are added.
* GPU connection bug fixed and two missing icons are added.
*Fixed major import Geojson file crash.
*Windows have been aligned for various Functions.
*Number of texture fixes for various Functions.
* Performance of calculating more than 25.000.000 grid cells is for 10-20% improved.
* A specific bug fix for a rounding error when having three result types in a project
* A bug fix for a rounding error where visual artifacts occurred when choosing unusual grid cell sizes (for example 0.8m).
* The default Manning values for the constructions are updated.
* Bug fix for HEAT networks (removing of lines).
* The computation of potential evaporation has been changed; the crop coefficient for open water is used for inundated areas. See [[Rainfall_overlay_calculations#Evaporation_&_the_vertical_water_balance|our reference page]]
* Some small UI fixes.
* No restrictions for cycles in a gas network.
* Fix with addresses for clustering networks.
* Missing icons for stakeholders are added.
* Adjustments to temperature regulations for the GPU.
* Internet failures are logged less.
* Missing icon for subsidence overlay is added.
* The rasterization of the heightmap is improved. Now more detail in the heightmap is visible.
* Surface terrein is interpolated with AHN2 data which results in more detail in the heightmap in newly created projects. Also a bug fixed in GPU/CUDA error.
* Bug in calculating the sewer storage when importing sewer areas is fixed.
* Internal better handling of TQL error messages by email. No changes visible for end users.
* Fix for water edges, which are now visualized smoother.
* Update of the video card list. The newest video cards are now also recognized by the Engine.
* From now on the neighborhoods and ownership overlays can be permanently deleted from your project. Also it is not possible to add Geotiff data in an empty map project. Also a bug which occurred when deleting a terrain type is fixed.


'''GUI'''
'''GUI'''
Line 140: Line 164:
*More insight in when the Engine is calculating a result
*More insight in when the Engine is calculating a result
*The speed for water flowing over the sewer overflow buildings to surface area water is adjustable (attribute: SPEED in m3/sec)
*The speed for water flowing over the sewer overflow buildings to surface area water is adjustable (attribute: SPEED in m3/sec)
*Fixed various bugs, wrong user input and border cases for the Rain Model.
*Added Courant number, which is a measure that indicates if a grid model is calculated with enough cycles (time steps). The Courant number can be found in the Rain Overlay debug info, shown in the Editor.
*Placed a limit on the maximum velocity water can travel.
*Added a Maximum Speed overlay, which records the maximum velocity water has moved in a cell during the entire Rain simulation.
*Improved calculation time of min-max gridvalue TQL queries for Rain Overlays.
*Added debug information for Weirs, Culverts, Pumps and Sewer Outlets. Debug information indicates if the data provided is valid. F.e. if a Weir will correctly connected two Water Areas.
*Added Show in map button.
*Added new result type overlays.
*Improved input fields. F.e. Pump Speed may not be negative.

Revision as of 10:14, 14 December 2017

Version 2018.1.0 is to be released on preview.tygron.com on Wednesday December 6th 2017 and on engine.tygron.com (LTS) at Friday December 15th 2017.


Bugfixes'

  • Removing Excelsheet without saving does not corrupt the project anymore.
  • Fixed broken distance overlay.
  • Several smaller issues.
  • Fixed an issue in Subsidence overlay where groundwater was incorrect.


Geo

  • Dutch CBS data is loaded into the Neighborhood, providing information about the population in the neigborhood (e.g. age, sex, ethnic diversity, etc).
  • Dutch Agriculture is now loaded into the map. The official "gewascode" is also stored as an attribute.
  • Waterhomes are loaded.
  • More sources are optional/selectable via "advanced options" in the Area selection panel.
  • Option to only update values of existing Items via GeoJSON files.
  • Added option to directly start the new Geo Data Wizard via the Geo Data menu in the editor.
  • Support for 1000+ features in Geo Data Wizard.
  • New Image Wizard for importing a WMS (Web Map Service) into an Overlay.
  • Improved forest detection in BGT data.
  • Traffic density is now loaded from the NSL website. This provides a more accurate and complete dataset.
  • BGT loading is fixed for latest PDOK format.
  • Cadastral data is fixed for latest PDOK format (version 3).
  • Update to new CRS format for Allocation Plans (ruimtelijkeplannen.nl) and Risk Assessment (risicokaart.nl).
  • BAG select first function when multiple function categories are given.


Performance

  • 3D buildings are rendered faster.
  • Loading time of the maps has been improved.
  • Popup performance has also improved (for maps with 100+ popups).
  • Template loading time is improved.
  • Map saving time is 3 times faster.
  • Closing of a running Wizard Session has improved.
  • Improved webserver (network) speed, e.g. updates are directly streamed from memory to the client.
  • Performance has also improved (TQL statements are processed faster).
  • Option to lower the accuracy for very large grid overlays, thus improving calculation speed.
  • Faster calculation of the grid overlays by changes to the GPU architecture.
  • Better caching of Geotiffs for ground water levels for faster refreshing of an overlay

Indicators

  • All indicators are Excel based now. This includes the personal finance and housing indicator who are linked via a new TQL statement to a specific Stakeholder. You can also make all other indicators personal (linked to a stakeholder).
  • The QUALITATIVE indicator was hardly used and it functionality can be replaced with TQL/Excel. Thus we have deprecated this Indicator.
  • The API Indicator, like the QUALITATIVE indicator, was rarely used and has been deprecated.
  • Indicators that have an update TQL call will be executed before Indicators that do not. So you can for example update your cost in Indicator 1 after which Indicator 2 (e.g. finance) can read in the new value.
  • All Indicator- and popup panels are now loaded as web pages, giving you more flexibility for styling.
  • Excels can now also use the latest Excel CONCATENATE (CONCAT) function.
  • Improved indicator update time by factor 10 for TQL statements that use grid data.
  • Improved indicator calculation for large amounts of Excelsheets (e.g. 5000+)
  • Global values can now be updated from one excel (UPDATE_GLOBAL) into another excel (SELECT_GLOBAL).

TQL

  • Included a new TQL statement XA that allows users to select Items in de TQL query based on an attribute. ( e.g. SELECT_ID_WHERE_AREA_IS_X would show all Areas, using SELECT_ID_WHERE_AREA_IS_XA_IS_PEIL would only show the areas with an Attribute PEIL (where value !=0).)
  • New statements to check your budget (REVENUE and EXPENSES).
  • New statement STATE that can be used by your Excel to see if the session was started. 0= editor mode, 1= first calculation round (use to init values at start of session) 2= remainder of session. See housing indicator for an example.
  • Option to load specific Items with the X-query: use XA to select only Items with a specific attribute and add SORT to sort them on a specific attribute.
  • New clauses available: ATTRIBUTE_MAX, ATTRIBUTE_MIN, ATTRIBUTE_MULT, to select Items in a specific attribute range.
  • To prevent roundoff errors, the Grid calculation is done on the orginal calculated values now.
  • Option to set and remove attributes for all Areas at once. And option to create border areas between them.
  • Added the new GRIDVOLUME Clause type that calculates e.g. the water volume in an area.
  • The GRIDTYPE clause is deprecated. Use instead the GRID clause, in combination with the ID of the overlay (old queries using the gridtype clause will still work)

Overlays

  • Include negative outlets in the Water Balance sheet.
  • Correctly show overlay data in all zoomlevels.
  • The Average Overlay can now also load attributes from Areas and Neighborhoods.
  • Smaller grid cells, down to 0.5mx0.5m per tile.
  • Overlays: livability, avg and heatstress now auto-calculate their range, impoving visual quality and accuracy.
  • GeoTIFF export is done on the orginal values, no round-off values anymore.
  • Server now uses the Tygron Cluster to delegate off GPU calculation tasks, this improves the calculation capacity to 20 GPU's in parrallel (3584 * 20 = 77.080 cores).
  • The Distance Overlay (distance to object) has been changed such that a larger radius - with a maximum of 2km - is now possible.
  • It is now possible to make multiple Distance Overlays (by 'filling' it with any attribute). This also goes for the Average and Sight overlay.
  • The visualization of the Distance Overlay has been improved.
  • Rainfall overlay makes use of surface runoff, underground storage, weirs and sewers, to calculate water stress.
  • Subsidence overlay is extended now including: settlement and oxidation per year indexation and also climate factors.
  • GeoTIFF overlay, this overlay can display your own grid data.
  • The AVG overlay can now also display included attributes from neighborhoods, areas, terrains and buildings.
  • The Attribute overlay allows user to customize a color via Excel, therfore providing more flexibility in visualization.
  • Loading in new maps with the Wizardhttp://support.tygron.com/wiki/Special:WhatLinksHere/Version_2017.3.0 is faster for terrains, water and land-use. This is especially useful for larger maps.
  • A new protocol for communication between Tygron Servers improves calculation time for large overlays.
  • A Larger stack size improves calculation time for large Excelsheets.
  • Rainfall overlay includes now: evaporation, sewer overflows, a watersystem visualization and default popups.
  • The water balance includes the water levels over time per water area now.
  • A configuration wizard for the Rainoverlay (BETA) is available now.
  • Improved uploading of the GeoTiff Overlay (identical to Excelsheet handling).
  • Rainfall & Subsidence overlay can now read the ground water levels from GeoTiffs.
  • Rainfall overlay has 3 default ground water GeoTiffs for the entire Netherlands.
  • Rainfall wizard has several small improvements and two more visualization options.
  • Subsidence has settable default values.

Other improvements

  • The models for windmills have been updated and can be changed in height more easily - when selecting a windmill in the editor.
  • The models for solar panels have been updated.
  • Multiple bug fixes.
  • Proxy Detector update benificial for corporate networks. Makes it possible to start the Tygron Engine on internal networks now.
  • Updated the Installer to the latest Java version, including security patches.
  • Make graph in Indicator Panel optional.
  • Updated GPU calculation system to latest, more stable, version.
  • Faster deletion of multiple stakeholders.
  • Multi select in editor panels is improved.
  • Several Textual fixes.
  • Multiple small issues are fixed.
  • 2D browser support (in BETA). This feature shows your project inside most common browsers. Access via Tools/Web Interface.
  • Improved Grid based TQL Query speed by factor 10x.
  • Improve Dike Selection options (e.g. height can be given now instead of "floors").
  • Several bug fixes in Rainfall model.
  • Fix underground parking in Parking Indicator.
  • Allow reset of slanting roof height.
  • Remove buy out costs on cancel upgrade.
  • GPU connection bug fixed and two missing icons are added.
  • Fixed major import Geojson file crash.
  • Windows have been aligned for various Functions.
  • Number of texture fixes for various Functions.
  • Performance of calculating more than 25.000.000 grid cells is for 10-20% improved.
  • A specific bug fix for a rounding error when having three result types in a project
  • A bug fix for a rounding error where visual artifacts occurred when choosing unusual grid cell sizes (for example 0.8m).
  • The default Manning values for the constructions are updated.
  • Bug fix for HEAT networks (removing of lines).
  • The computation of potential evaporation has been changed; the crop coefficient for open water is used for inundated areas. See our reference page
  • Some small UI fixes.
  • No restrictions for cycles in a gas network.
  • Fix with addresses for clustering networks.
  • Missing icons for stakeholders are added.
  • Adjustments to temperature regulations for the GPU.
  • Internet failures are logged less.
  • Missing icon for subsidence overlay is added.
  • The rasterization of the heightmap is improved. Now more detail in the heightmap is visible.
  • Surface terrein is interpolated with AHN2 data which results in more detail in the heightmap in newly created projects. Also a bug fixed in GPU/CUDA error.
  • Bug in calculating the sewer storage when importing sewer areas is fixed.
  • Internal better handling of TQL error messages by email. No changes visible for end users.
  • Fix for water edges, which are now visualized smoother.
  • Update of the video card list. The newest video cards are now also recognized by the Engine.
  • From now on the neighborhoods and ownership overlays can be permanently deleted from your project. Also it is not possible to add Geotiff data in an empty map project. Also a bug which occurred when deleting a terrain type is fixed.




GUI

  • Store last selected tab when editing building attributes.
  • Add keep alive button to facilitator and allow facilitator to running join sessions.
  • Type password twice when changing it.
  • Add extra checks for correct file name usage.
  • The selectable Stakeholders (upper left) are limited to max 5. A drop down has been added for the overflow.
  • Key selection in overlays is improved.
  • Cinematic movie renders are also available in Test Run mode.

Web

  • Update Indicators
  • Add TOKEN to CSS so custom images can be loaded.

License system:

  • The user knows his/her license type from the main menu in the upper right hand corner. By clicking on the icon, a short overview is given
  • Up to 10 project versions can now be saved, deleted and name changes can be made
  • Saved projects will be stored for one year

Rainfall overlay:

  • Multiple result types can now be calculated at once and visualized in the overlays bar at the right as a group, where you have a parent result type and child result types. This is also applicable to the Subsidence overlay(s).
  • Implementation of the discharge calculation (stuwformule), which ensures a more refined calculation of the water flow between water level areas. Attributes: WEIR_WIDTH, WEIR_COEFFICIENT (default 1.1, different types of weirs have different flow coefficients), WEIR_N (the default value 3/2 is for a horizontal weir, change accordingly for your type of weir)
  • Implementation of two new hydrological constructions (pump and culvert) next to the already existing weirs and sewer overflows to define different relations between (water level) areas
  • The new result type ‘ Building impact’, which shows all the constructions which will be flooded (defined by the IMPACT_FLOOD_THRESHOLD_M attribute) with the set rain event type. The result type is also a visualization of the new attribute ‘CRITICAL_INFRASCTRUCTURE’ in the function values table, in where a categorization in critical buildings is made. The values that can be entered in the function values table are: not critical = 0 (for example sheds or a park), important = 1 (most buildings), critical = 2 (such as a hospital or a school).
  • The rain event type can either be set to an equal distribution of rain, or an adjustable distribution of rain over time for modeling for example when it is raining harder at the start of a rain fall
  • More insight in when the Engine is calculating a result
  • The speed for water flowing over the sewer overflow buildings to surface area water is adjustable (attribute: SPEED in m3/sec)
  • Fixed various bugs, wrong user input and border cases for the Rain Model.
  • Added Courant number, which is a measure that indicates if a grid model is calculated with enough cycles (time steps). The Courant number can be found in the Rain Overlay debug info, shown in the Editor.
  • Placed a limit on the maximum velocity water can travel.
  • Added a Maximum Speed overlay, which records the maximum velocity water has moved in a cell during the entire Rain simulation.
  • Improved calculation time of min-max gridvalue TQL queries for Rain Overlays.
  • Added debug information for Weirs, Culverts, Pumps and Sewer Outlets. Debug information indicates if the data provided is valid. F.e. if a Weir will correctly connected two Water Areas.
  • Added Show in map button.
  • Added new result type overlays.
  • Improved input fields. F.e. Pump Speed may not be negative.