Virtual Reality: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
Line 15: Line 15:
[[File:OculusDK2-1a.jpg|right|300px|frame|Oculus Rift DK2 unit]]
[[File:OculusDK2-1a.jpg|right|300px|frame|Oculus Rift DK2 unit]]
'''VR''' is implemented on the Tygron Platform in an experimental setup. Currently the following is needed:
'''VR''' is implemented on the Tygron Platform in an experimental setup. Currently the following is needed:
*A PC with HIGH or above settings (EXTREME settings are recommended)
*A PC with '''HIGH''' or above settings ('''EXTREME''' settings are recommended)
*Windows 7
*Windows 7
*An Oculus Rift DK2 (consumer Rifts or other brands are not supported and tested)
*An Oculus Rift DK2 (consumer Rifts or other brands are not supported and tested)

Revision as of 11:59, 18 October 2019

Warning: VR functionality is not fully implemented yet and is still experimental. It is not advised to implement this functionality in critical projects. Please use only for testing purposes.

What is Virtual Reality (VR)?

From Wikipedia, the free encyclopedia

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. gaming) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality.

Currently standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates auditory and video feedback, but may also allow other types of sensory and force feedback through haptic technology.

See also: https://en.wikipedia.org/wiki/Virtual_reality

Implementation of VR in the Tygron Platform

Oculus Rift DK2 unit

VR is implemented on the Tygron Platform in an experimental setup. Currently the following is needed:

  • A PC with HIGH or above settings (EXTREME settings are recommended)
  • Windows 7
  • An Oculus Rift DK2 (consumer Rifts or other brands are not supported and tested)
  • Oculus Runtime 0.4.2 (Download)
  • Suppported Tygron Platform Client (LTS or Preview)


Using VR on the Tygron Platform