Water area (Subsidence Overlay): Difference between revisions

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{{Overlay keys|suppresscategory=true|
{{Overlay keys|suppresscategory=true|
{{:Water level (Subsidence Overlay)}}
{{:Water level (Subsidence Overlay)}}
{{:Clay thickness (Subsidence Overlay)}}
{{:Peat fraction (Subsidence Overlay)}}
{{:Toplayer thickness (Subsidence Overlay)}}
{{:Subsidence (Subsidence Overlay)}}
{{:Indexation (Subsidence Overlay)}}
{{:Indexation (Subsidence Overlay)}}
{{:Water level output (Subsidence Overlay)}}
{{:Water level output (Subsidence Overlay)}}

Revision as of 09:39, 16 February 2021

Water level areas are areas of which the water level is managed by a water authority. Water levels have to be kept high enough such that subsidence is minimized but low enough such that agriculture can flourish. When subsidence occurs, the subsidence model supports the mechanism of indexation in which water levels are automatically lowered to keep the ground water levels at a similar level. The subsidence terrain keys can all be overridden by overlapping Water level Areas.

Notes

  • In the subsidence models, water levels of water areas only influence the ground water level indirectly. Automatic adjustments of water levels, by indexation, do not always lower the ground water level in the same amount.

See also