Weather: Difference between revisions

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Weather as behavior is in the Tygron Engine mostly defined by the actual precipitation type selected. The more visual elements referring to weather, such as clouds and sunshine, are handled in the [[Environment]] tab of the [[Animations]] section of the [[Editor]].
Weather as behavior is in the Tygron Engine mostly defined by the actual precipitation type selected. The more visual elements referring to weather, such as clouds and sunshine, are handled in the [[Environment]] tab of the [[Animations]] section of the [[Editor]].


Weather behavior has affects multiple facets of the Tygron Engine, such as [[Water Storage (Indicator)|Water Storage]], [[Terrains#Flooding Terrain|Floodings]], [[Terrains#Safe Zone Terrain|Safe Zones]], etc.
Weather behavior affects multiple facets of the Tygron Engine when implemented, such as [[Water Storage (Indicator)|Water Storage]], [[Terrains#Flooding Terrain|Floodings]], [[Terrains#Safe Zone Terrain|Safe Zones]], etc.


==Different types of weather==
==Different types of weather==

Revision as of 10:09, 27 October 2015

Please note: This page is currently being updated.

Template:Learned

Weather

Weather is the state of the atmosphere, to the degree that it is hot or cold, wet or dry, calm or stormy, clear or cloudy.

From Wikipedia

How weather relates to the Tygron Engine

Weather as behavior is in the Tygron Engine mostly defined by the actual precipitation type selected. The more visual elements referring to weather, such as clouds and sunshine, are handled in the Environment tab of the Animations section of the Editor.

Weather behavior affects multiple facets of the Tygron Engine when implemented, such as Water Storage, Floodings, Safe Zones, etc.

Different types of weather

Rain

Snow

Drought

Flooding

Safe Zone Flooding

Configuring weather in a project