Weather: Difference between revisions

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===Drought===
===Drought===
[[File:Weather_Drought2.jpg|150px|right|thumb|Weather type 'Drought']]
[[File:Weather_Drought2.jpg|150px|right|thumb|Weather type 'Drought']]
<br clear=all>
===Wind===
[[File:Weather_Wind.jpg|thumb|150px|right|Weather type 'Wind']]
<br clear=all>
<br clear=all>
===Flooding===
===Flooding===

Revision as of 11:10, 27 October 2015

Please note: This page is currently being updated.

Template:Learned

Weather

Weather is the state of the atmosphere, to the degree that it is hot or cold, wet or dry, calm or stormy, clear or cloudy.

From Wikipedia

How weather relates to the Tygron Engine

Weather as behavior is in the Tygron Engine mostly defined by the actual precipitation type selected. The more visual elements referring to weather, such as clouds and sunshine, are handled in the Environment tab of the Animations section of the Editor.

Weather behavior affects multiple facets of the Tygron Engine when implemented, such as Water Storage, Floodings, Safe Zones, etc.

Different types of weather

There are five different behaviors that are considered weather types in the Tygron Engine:

Rain

Weather type 'Rain'

Rain is the most commonly used weather type in the Tygron Engine, that can be selected to be added to a project.

Snow

Weather type 'Snow'


Drought

Weather type 'Drought'


Wind

Weather type 'Wind'


Flooding

Safe Zone Flooding

Configuring weather in a project