Main Page: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 27: | Line 27: | ||
===Concept=== | ===Concept=== | ||
Tygron Technology facilitates stakeholders to experiment and collaborate in an online multiplayer environment exploring and discussing the objectives of different stakeholders in urban spatial planning. We use an online [[3D World]], facilitated by Gaming Technology. | Tygron Technology facilitates stakeholders to experiment and collaborate in an online multiplayer environment exploring and discussing the objectives of different stakeholders in urban spatial planning. We use an online [[3D World]], facilitated by Gaming Technology. | ||
Tygron technology: | |||
* Enables stakeholders to get shared insight, by exploring objectives of other stakeholders involved, | * Enables stakeholders to get shared insight, by exploring objectives of other stakeholders involved, | ||
* Enables stakeholders to get a global perspective on the shared objective, | * Enables stakeholders to get a global perspective on the shared objective, |
Revision as of 09:18, 21 August 2014
Living World | News & updates | ||
---|---|---|---|
Introduction and Objective
ConceptTygron Technology facilitates stakeholders to experiment and collaborate in an online multiplayer environment exploring and discussing the objectives of different stakeholders in urban spatial planning. We use an online 3D World, facilitated by Gaming Technology. Tygron technology:
|
Here we can place our news
| ||
Process | Design | Deploy | Distribute |
|
|
|
Public Games
|
Components | Games | R&D | Community |
|
|
|
Support:Layout Convention
|