Terrain water evaporation factor (Water Overlay): Difference between revisions

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===Notes===
===Notes===
*When a construction is present in any given location, the values for evaporation of the construction will overrule any values set by terrain in the same location. This is also true if the construction has its evaporation values set to 0; they will overrule the terrain's values and thus not allow evaporation of underground water to occur.
* Because the model assumes evaporation due to plants on the surface, the [[Water Module]] looks at the surface terrain type for this attribute.
* When a construction is present in any given location, the values for evaporation of the construction will overrule any values set by terrain in the same location. This is also true if the construction has its evaporation values set to 0; they will overrule the terrain's values and thus not allow evaporation of underground water to occur.


{{WaterOverlay terrain attribute nav}}
{{WaterOverlay terrain attribute nav}}
{{Water Module buttons}}
{{Water Module buttons}}

Revision as of 12:01, 18 June 2019

Template:Overlay attribute

Plants

Terrains can be configured with plant-related attributes, similar to crops and foliage constructions, allowing it to draw water from the underground and evaporate it.

How-to's

Notes

  • Because the model assumes evaporation due to plants on the surface, the Water Module looks at the surface terrain type for this attribute.
  • When a construction is present in any given location, the values for evaporation of the construction will overrule any values set by terrain in the same location. This is also true if the construction has its evaporation values set to 0; they will overrule the terrain's values and thus not allow evaporation of underground water to occur.