Hydrological attributes of terrains (Water Overlay)
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Terrains in a project have a number of hydrological properties which can influence the flow of water in a project. Because there is always both surface and underground terrain defined for the entirety of the project area, all cells are affected by all properties of terrains, unless a building is present with overwriting values.
Icon | Attribute | Unit | Layer | Description |
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WATER | boolean | Surface | Whether the specified terrain is a water terrain. | |
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ROOT_DEPTH_M | m | Surface | The depth of the roots of the terrain type. This depth is used to determine whether evaporation will occur from the groundwater. |
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WATER_EVAPORATION_FACTOR | factor | Surface | How fast this terrain can evaporate water from the underground. The weather's evaporation speed is multiplied by this factor to determine the rate of evaporation. |
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HYDRAULIC_CONDUCTIVITY_MD | m/day | Underground | The hydraulic conductivity (symbolically represented as K) is defined as the speed by which water moves through the saturated underground horizontally. |
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WATER_STORAGE_PERCENTAGE | fraction (m3/m3) | Underground | The percentage (as a fraction) of the underground volume which can be filled with water. A lower percentage means the underground will be able to store less water, and the saturated zone will rise higher with the same amount of water in the underground layer. |
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GROUND_INFILTRATION_MD | m/day | Surface | The speed at which water can flow vertically from the surface to the underground unsaturated zone. |
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GROUND_INFILTRATION_MD | m/day | Underground | The speed at which water can flow vertically from the surface to the underground unsaturated zone. |
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WATER_MANNING | s/(m1/3) | Surface | The Gauckler–Manning coefficient of the terrain |
Notes
- In general, surface terrain attributes can be overridden by attributes of buildings on the surface, even when the attribute values of the building are set to 0.