Water evaporation factor (Water Overlay): Difference between revisions

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====Crops and foliage====
====Crops and foliage====
Constructions representing crops and foliage can draw water from the [[Underground model (Water Overlay)|underground]], allowing it to evaporate. This behaves in the same way as terrain which is configured as [[Water evaporation factor (Water Overlay)#Crops and foliage|plants]].
Constructions representing crops and foliage can draw water from the [[Underground model (Water Overlay)|underground]], allowing it to evaporate. This behaves in the same way as terrain which is configured as [[Terrain water evaporation factor (Water Overlay)|plants]].


==How-to's==
==How-to's==
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===Notes===
===Notes===
* For crops and foliage to evaporate water, both the [[Root depth m (Water Overlay)|ROOT_DEPTH_M]] and the WATER_EVAPORATION_FACTOR must be appropriately configured.
* When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by [[Hydrological_attributes_of_terrains_(Water_Overlay)|terrain]] in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.
* When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by [[Hydrological_attributes_of_terrains_(Water_Overlay)|terrain]] in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.


{{WaterOverlay_hydrological_construction_attribute_nav}}
{{WaterOverlay_hydrological_construction_attribute_nav}}
{{Water Module buttons}}
{{Water Module buttons}}

Revision as of 07:49, 20 June 2019

Template:Overlay attribute

Crops and foliage

Constructions representing crops and foliage can draw water from the underground, allowing it to evaporate. This behaves in the same way as terrain which is configured as plants.

How-to's

Notes

  • For crops and foliage to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
  • When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by terrain in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.

Template:WaterOverlay hydrological construction attribute nav