Max water bottom m (Water Overlay): Difference between revisions
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==Notes== | ==Notes== | ||
* This functionality can be used to resolve some instances where an irregular bottom of[[terrain water (Water Overlay)|waterways]] would inhibit the proper flow of water. Because in slow-moving models there is little difference to to deep or shallow water if the amount of water flowing to adjacent cells is minimal, setting this attribute to a sufficiently low value can allow water to flow uninhibited by artifacts in the height of the waterway's bottom. | * This functionality can be used to resolve some instances where an irregular bottom of [[terrain water (Water Overlay)|waterways]] would inhibit the proper flow of water. Because in slow-moving models there is little difference to to deep or shallow water if the amount of water flowing to adjacent cells is minimal, setting this attribute to a sufficiently low value can allow water to flow uninhibited by artifacts in the height of the waterway's bottom. | ||
==How-to's== | ==How-to's== |
Revision as of 13:21, 16 December 2019
Attribute | Unit | Description |
---|---|---|
MAX_WATER_BOTTOM_M | m + datum | The maximum height for the bottoms of water terrains. Any water terrain with a bottom at a higher datum height has its bottom lowered to this value. |
Notes
- This functionality can be used to resolve some instances where an irregular bottom of waterways would inhibit the proper flow of water. Because in slow-moving models there is little difference to to deep or shallow water if the amount of water flowing to adjacent cells is minimal, setting this attribute to a sufficiently low value can allow water to flow uninhibited by artifacts in the height of the waterway's bottom.