Terrain water evaporation factor (Water Overlay): Difference between revisions

From Tygron Preview Support Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 1: Line 1:
{{Overlay attribute
{{terrain attributes
| <onlyinclude>
{{terrain attributes|type=row|group=Water Overlay
|attribute=WATER_EVAPORATION_FACTOR
|attribute=WATER_EVAPORATION_FACTOR
|unit=factor
|unit=factor
|terraintype=Surface
|layer=Surface
|description=How fast this terrain can evaporate water from the underground. The [[weather (Water Overlay)|weather]]'s evaporation speed is multiplied by this factor to determine the rate of [[Underground evaporation formula (Water Overlay)|evaporation]].
|description=How fast this terrain can evaporate water from the underground. The [[weather (Water Overlay)|weather]]'s evaporation speed is multiplied by this factor to determine the rate of [[Underground evaporation formula (Water Overlay)|evaporation]].
|icon=[[File:waterwizard_icon_evaporation_factor.png]]
|icon=waterwizard_icon_evaporation_factor.png
}} </onlyinclude>
}}
}}
===Plants===
 
[[Terrain]]s can be configured with plant-related attributes, similar to [[construction]]s configured as [[Water evaporation factor (Water Overlay)|crops and foliage]], allowing it to draw water from the [[Underground model (Water Overlay)|underground]] and evaporate it.
[[Terrain]]s can be configured with plant-related attributes, similar to [[construction]]s configured as [[Water evaporation factor (Water Overlay)|crops and foliage]], allowing it to draw water from the [[Underground model (Water Overlay)|underground]] and evaporate it.


===Notes===
{{article end
|notes=
* For plants to evaporate water, both the [[terrain root depth m (Water Overlay)|ROOT_DEPTH_M]] and the WATER_EVAPORATION_FACTOR must be appropriately configured.
* For plants to evaporate water, both the [[terrain root depth m (Water Overlay)|ROOT_DEPTH_M]] and the WATER_EVAPORATION_FACTOR must be appropriately configured.
* When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.
* When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.
* The groundwater level reduction is inversely proportional to the [[terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]], as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the underground layer decreases.
* The groundwater level reduction is inversely proportional to the [[terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]], as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the underground layer decreases.
* When there is no construction present on the surface, and the terrain has a WATER_EVAPORATION_FACTOR of 0, the amount of evaporation which takes place in that location is 0.
* When there is no construction present on the surface, and the terrain has a WATER_EVAPORATION_FACTOR of 0, the amount of evaporation which takes place in that location is 0.
 
|howtos=
==How-to's==
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]
 
|seealso=
==See also==
* [[Groundwater level formula (Water Overlay)]]
* [[Groundwater level formula (Water Overlay)|Groundwater level formula]]
* [[Underground evaporation formula (Water Overlay)]]
* [[Underground evaporation formula (Water Overlay)|Underground evaporation formula]]
* [[Underground model (Water Overlay)]]
* [[Underground model (Water_Overlay)|Underground model]]
* [[Evaporation model (Water Overlay)]]
* [[Evaporation model (Water_Overlay)|Evaporation model]]
}}
 
{{WaterOverlay terrain attribute nav}}
{{WaterOverlay terrain attribute nav}}

Revision as of 07:14, 3 September 2020

Terrains can be configured with plant-related attributes, similar to constructions configured as crops and foliage, allowing it to draw water from the underground and evaporate it.

Notes

  • For plants to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
  • When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by terrain in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.
  • The groundwater level reduction is inversely proportional to the WATER_STORAGE_PERCENTAGE, as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the underground layer decreases.
  • When there is no construction present on the surface, and the terrain has a WATER_EVAPORATION_FACTOR of 0, the amount of evaporation which takes place in that location is 0.

How-to's

See also