Terrain root depth m (Water Overlay): Difference between revisions
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{{Overlay | {{terrain attributes | ||
| <onlyinclude> | |||
{{terrain attributes|type=row|group=Water Overlay | |||
|attribute=ROOT_DEPTH_M | |attribute=ROOT_DEPTH_M | ||
|unit=m | |unit=m | ||
| | |layer=Surface | ||
|description=The depth of the roots of this surface terrain, relative to the surface. Water can be drawn from the underground and evaporated if the roots can reach it. | |description=The depth of the roots of this surface terrain, relative to the surface. Water can be drawn from the underground and evaporated if the roots can reach it. | ||
}} </onlyinclude> | |||
}} | }} | ||
[[Terrain]]s can be configured with plant-related attributes, similar to [[construction]]s configured as [[root depth m (Water Overlay)|crops and foliage]], allowing it to draw water from the [[Underground model (Water Overlay)|underground]] and [[Underground evaporation formula (Water Overlay)|evaporate]] it. | [[Terrain]]s can be configured with plant-related attributes, similar to [[construction]]s configured as [[root depth m (Water Overlay)|crops and foliage]], allowing it to draw water from the [[Underground model (Water Overlay)|underground]] and [[Underground evaporation formula (Water Overlay)|evaporate]] it. | ||
{{article end | |||
|notes= | |||
* For plants to evaporate water, both the ROOT_DEPTH_M and the [[terrain water evaporation factor (Water Overlay)|WATER_EVAPORATION_FACTOR]] must be appropriately configured. | * For plants to evaporate water, both the ROOT_DEPTH_M and the [[terrain water evaporation factor (Water Overlay)|WATER_EVAPORATION_FACTOR]] must be appropriately configured. | ||
* When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead. | * When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead. | ||
* When there is no construction present on the surface, and the terrain has a ROOT_DEPTH_M of 0, the amount of evaporation which takes place in that location is 0. | * When there is no construction present on the surface, and the terrain has a ROOT_DEPTH_M of 0, the amount of evaporation which takes place in that location is 0. | ||
|howtos= | |||
* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] | ||
|seealso= | |||
* [[Groundwater level formula (Water Overlay)]] | |||
* [[Groundwater level formula (Water Overlay) | * [[Underground evaporation formula (Water Overlay)]] | ||
* [[Underground evaporation formula (Water Overlay) | * [[Underground model (Water Overlay)]] | ||
* [[Underground model ( | * [[Evaporation model (Water Overlay)]] | ||
* [[Evaporation model ( | }} | ||
{{WaterOverlay terrain attribute nav}} | {{WaterOverlay terrain attribute nav}} |
Revision as of 07:15, 3 September 2020
Icon | Attribute | Unit | Layer | Range | Description |
---|---|---|---|---|---|
ROOT_DEPTH_M | m | Surface | The depth of the roots of this surface terrain, relative to the surface. Water can be drawn from the underground and evaporated if the roots can reach it. |
Terrains can be configured with plant-related attributes, similar to constructions configured as crops and foliage, allowing it to draw water from the underground and evaporate it.
Notes
- For plants to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
- When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by terrain in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.
- When there is no construction present on the surface, and the terrain has a ROOT_DEPTH_M of 0, the amount of evaporation which takes place in that location is 0.