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==What is a Cost?==
==What is a Cost?==
The cost is the quantity of [[currency]] needed to execute or perform a certain action type during a [[session]]. An example of a cost can be the currency needed to build a building. The cost of an action can be influenced by a wide variety of different factors (e.g. height or building type).
The cost is the quantity of [[currency]] needed to execute or perform a certain action type during a [[session]]. An example of a cost can be the currency needed to build a building. It is possible to adjust the various costs functions of a feature manually in the category management.
The cost of an action can be influenced by a wide variety of different factors (e.g. height or building type).
Overview of different costs as a function value during an session:
Overview of different costs as a function value during an session:
* [[Construction_cost_(Function_Value)|Constuction Cost]]
* [[Construction_cost_(Function_Value)|Constuction Cost]]
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==How does a Cost relate to the {{software}}?==
==How does a Cost relate to the {{software}}?==
The [[Budget (Indicator)]] of a [[stakeholder]] is influenced by the amount of costs the stakeholder makes during a game. Each action, correction or measure has a different cost profile.
===Finance===
It is possible to adjust the various costs functions of a feature manually in the category management.
There are various ways to access the cost during a game session, the first one is to use the finacial system. This can be added via the action menu. 
{{Editor location|actions}}
 
===Budget===
The [[Budget (Indicator)]] can be used in the indicator panel and show the costs a [[stakeholder]] is making. Theamount of costs the stakeholder makes during a game is influenced by each action, correction or measure.
 
 


==See also==
==See also==
*[[Financial_system|Financial system]]
*[[Financial_system|Financial system]]
*[[Income|Income]]


[[Category:Items]]
[[Category:Items]]

Revision as of 13:44, 16 September 2020

Template:Learned

What is a Cost?

The cost is the quantity of currency needed to execute or perform a certain action type during a session. An example of a cost can be the currency needed to build a building. It is possible to adjust the various costs functions of a feature manually in the category management. The cost of an action can be influenced by a wide variety of different factors (e.g. height or building type). Overview of different costs as a function value during an session:

How does a Cost relate to the Tygron Platform?

Finance

There are various ways to access the cost during a game session, the first one is to use the finacial system. This can be added via the action menu.

Editor → Future Design (Ribbon tab) → Actions (Ribbon bar) → The Action Menu to edit (Left panel) → Actions tab (Right panel)

Budget

The Budget (Indicator) can be used in the indicator panel and show the costs a stakeholder is making. Theamount of costs the stakeholder makes during a game is influenced by each action, correction or measure.


See also