Limit area model attribute (Water Overlay): Difference between revisions
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* [[How to add a limitation area]] | * [[How to add a limitation area]] | ||
* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] | ||
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* [[Limit area (Water Overlay)]] | |||
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{{WaterOverlay_model_attribute_nav}} | {{WaterOverlay_model_attribute_nav}} |
Revision as of 12:46, 7 December 2020
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
LIMIT_AREA | nominal value | Whether and how calculations in the simulation should be limited to specific locations of the 3D world. | n/a |
There are a few modes available for the Water Module, dictating where calculations are to be performed:
- Entire map. Calculations are performed across the entire map. Water can flow anywhere.
- Limit to Water Level Areas Calculations are only performed in the locations where water level areas are present.
- Limit to specific Areas Calculations are only performed in the locations where limitation areas are present.
Possible values
- 0: Entire map
- 1: Limit to Water Level Areas
- 2: Limit to specific Areas
Notes
- When any limit is in effect, water can flow between valid locations, even if those locations are defined through different relevant features (e.g. 2 adjacent water level areas).
- In step 1 of the Water Overlay Wizard, the to be calculated area can be selected. When chosen for the option Limit to specified areas, an extra step in the wizard is added.