Surface water (Water Overlay): Difference between revisions
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* 2: '''Avg Waterway''': Water levels are averaged each time frame for each identified waterway. Shorelines around waterways are also taken into account when averaging a waterway. Water flows between waterways using [[Hydraulic structures (Water Overlay)|hydraulic structures]]. Water does not flow between grid cells on land. On land it can only move vertically (infiltrate or evaporate) or interact with hydraulic structures or [[Hydrological_features_(Water_Overlay)|hydrological features]]. The threshold attribute [[Avg_shore_width_m_(Water_Overlay)|Avg shore width m]] is used to determine the maximum allowed distance to the waterway for shoreline cells. | * 2: '''Avg Waterway''': Water levels are averaged each time frame for each identified waterway. Shorelines around waterways are also taken into account when averaging a waterway. Water flows between waterways using [[Hydraulic structures (Water Overlay)|hydraulic structures]]. Water does not flow between grid cells on land. On land it can only move vertically (infiltrate or evaporate) or interact with hydraulic structures or [[Hydrological_features_(Water_Overlay)|hydrological features]]. The threshold attribute [[Avg_shore_width_m_(Water_Overlay)|Avg shore width m]] is used to determine the maximum allowed distance to the waterway for shoreline cells. | ||
* 3: '''Hybrid''' | * 3: '''Hybrid''' | ||
* 4: '''Avg Terrain''': Similar to '''Avg Waterway''', with the exception that surrounding land is also included. The model attribute [[Avg_terrain_width_m_(Water_Overlay)|AVG_TERRAIN_WIDTH_M]] is used to determine the maximum allowed distance to the waterway for land cells around the waterways. | * 4: '''Avg Terrain''': Similar to '''Avg Waterway''', with the exception that surrounding land is also included. The model attribute [[Avg_terrain_width_m_(Water_Overlay)|AVG_TERRAIN_WIDTH_M]] is used to determine the maximum allowed distance to the waterway for land cells around the waterways. Water on terrain cells is only averaged when their level is higher than the configured model attribute [[Avg terrain storage m (Water Overlay)|AVG_TERRAIN_STORAGE_M]]. | ||
{{article end | {{article end |
Revision as of 10:49, 8 February 2022
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
SURFACE_WATER | nominal value | Whether and how water on the surface is simulated during the calculation. | n/a |
Possible values
- 0: None: Water on the surface can only infiltrate and evaporate, but it cannot move on the surface from one cell to another.
- 1: Shallow: Shallow water equals both in waterways as on land. This option is selected by default.
- 2: Avg Waterway: Water levels are averaged each time frame for each identified waterway. Shorelines around waterways are also taken into account when averaging a waterway. Water flows between waterways using hydraulic structures. Water does not flow between grid cells on land. On land it can only move vertically (infiltrate or evaporate) or interact with hydraulic structures or hydrological features. The threshold attribute Avg shore width m is used to determine the maximum allowed distance to the waterway for shoreline cells.
- 3: Hybrid
- 4: Avg Terrain: Similar to Avg Waterway, with the exception that surrounding land is also included. The model attribute AVG_TERRAIN_WIDTH_M is used to determine the maximum allowed distance to the waterway for land cells around the waterways. Water on terrain cells is only averaged when their level is higher than the configured model attribute AVG_TERRAIN_STORAGE_M.