Surface water (Water Overlay): Difference between revisions

From Tygron Preview Support Wiki
Jump to navigation Jump to search
No edit summary
Line 8: Line 8:
==Possible values==
==Possible values==
* 0: '''None''': Water on the surface can only infiltrate and evaporate, but it cannot move on the surface from one cell to another.
* 0: '''None''': Water on the surface can only infiltrate and evaporate, but it cannot move on the surface from one cell to another.
* 1: '''Shallow''': Shallow water equals both in waterways as on land. This option is selected by default.
* 1: '''Shallow''': Evaluation of the shallow water equations are applied to water in waterways and on land. This option is selected by default.
* 2: '''Avg Waterway''': Water levels are averaged each time frame for each identified waterway. Shorelines around waterways are also taken into account when averaging a waterway. Water flows between waterways using [[Hydraulic structures (Water Overlay)|hydraulic structures]]. Water does not flow between grid cells on land. On land it can only move vertically (infiltrate or evaporate) or interact with hydraulic structures or [[Hydrological_features_(Water_Overlay)|hydrological features]]. The threshold attribute [[Avg_shore_width_m_(Water_Overlay)|AVG_SHORE_WIDTH_M]] is used to determine the maximum allowed distance to the waterway for shoreline cells.
* 2: '''Avg Waterway''': Water levels are averaged each time frame for each identified waterway. Shorelines around waterways are also taken into account when averaging a waterway. Water flows between waterways using [[Hydraulic structures (Water Overlay)|hydraulic structures]]. Water does not flow between grid cells on land. On land it can only move vertically (infiltrate or evaporate) or interact with hydraulic structures or [[Hydrological_features_(Water_Overlay)|hydrological features]]. The threshold attribute [[Avg_shore_width_m_(Water_Overlay)|AVG_SHORE_WIDTH_M]] is used to determine the maximum allowed distance to the waterway for shoreline cells.
* 3: '''Hybrid'''
* 3: '''Hybrid''': This mode performs both the '''Shallow'''  
* 4: '''Avg Terrain''': Similar to '''Avg Waterway''', with the exception that surrounding land is also included. The model attribute [[Avg_terrain_width_m_(Water_Overlay)|AVG_TERRAIN_WIDTH_M]] is used to determine the maximum allowed distance to the waterway for land cells around the waterways. Water on terrain cells is only averaged when their level is higher than the configured model attribute [[Avg terrain storage m (Water Overlay)|AVG_TERRAIN_STORAGE_M]].
* 4: '''Avg Terrain''': Similar to '''Avg Waterway''', with the exception that surrounding land is also included. The model attribute [[Avg_terrain_width_m_(Water_Overlay)|AVG_TERRAIN_WIDTH_M]] is used to determine the maximum allowed distance to the waterway for land cells around the waterways. Water on terrain cells is only averaged when their level is higher than the configured model attribute [[Avg terrain storage m (Water Overlay)|AVG_TERRAIN_STORAGE_M]].



Revision as of 11:04, 8 February 2022

Possible values

  • 0: None: Water on the surface can only infiltrate and evaporate, but it cannot move on the surface from one cell to another.
  • 1: Shallow: Evaluation of the shallow water equations are applied to water in waterways and on land. This option is selected by default.
  • 2: Avg Waterway: Water levels are averaged each time frame for each identified waterway. Shorelines around waterways are also taken into account when averaging a waterway. Water flows between waterways using hydraulic structures. Water does not flow between grid cells on land. On land it can only move vertically (infiltrate or evaporate) or interact with hydraulic structures or hydrological features. The threshold attribute AVG_SHORE_WIDTH_M is used to determine the maximum allowed distance to the waterway for shoreline cells.
  • 3: Hybrid: This mode performs both the Shallow
  • 4: Avg Terrain: Similar to Avg Waterway, with the exception that surrounding land is also included. The model attribute AVG_TERRAIN_WIDTH_M is used to determine the maximum allowed distance to the waterway for land cells around the waterways. Water on terrain cells is only averaged when their level is higher than the configured model attribute AVG_TERRAIN_STORAGE_M.

How-to's

See also