Unsaturated fraction (Water Overlay): Difference between revisions

From Tygron Preview Support Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 16: Line 16:
|seealso=
|seealso=
* [[Unsaturated fraction prequel (Water Overlay)]]
* [[Unsaturated fraction prequel (Water Overlay)]]
* [[Water storage percentage (Water Overlay)]]
|howtos=
|howtos=
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]

Revision as of 12:03, 10 February 2022

Notes

  • The maximum storage capacity of underground terrains can be configured with the Water storage percentage attribute.
  • Note that this fraction is relative to the maximum water storage capacity of the terrain and not relative to the underground terrain volume.
    • Underground terrain volume this fraction applies to does not include the underground height of the saturated zone. Only the underground which is not saturated is taken into account for the unsaturated zone.
    • This amounts to the following formula: Amount of water in the unsaturated zone = ground water depth * WATER_STORAGE_PERCENTAGE * UNSATURATED_FRACTION.
    • For example, an underground terrain with a water storage of 25% and a ground water depth of 1 m and a configured unsaturated fraction of 0.25 will result in 0.0625 meter water in the unsaturated zone. (25% of 25% of the total volume of 1 m3)

How-to's

See also