Terrain water evaporation factor (Water Overlay): Difference between revisions
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[[Terrain]]s can be configured with plant-related attributes, similar to [[ | [[Terrain]]s can be configured with plant-related attributes, similar to [[Building]]s configured as [[Water evaporation factor (Water Overlay)|crops and foliage]], allowing it to draw water from the [[Underground model (Water Overlay)|underground]] and evaporate it. | ||
{{article end | {{article end | ||
|notes= | |notes= | ||
* For plants to evaporate water, both the [[terrain root depth m (Water Overlay)|ROOT_DEPTH_M]] and the WATER_EVAPORATION_FACTOR must be appropriately configured. | * For plants to evaporate water, both the [[terrain root depth m (Water Overlay)|ROOT_DEPTH_M]] and the WATER_EVAPORATION_FACTOR must be appropriately configured. | ||
* When a | * When a Building is present in any given location, the values for evaporation in the underground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model underground evaporation without a Building, set the attributes of the Building on the applicable terrain type instead. | ||
* The groundwater level reduction is inversely proportional to the [[terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]], as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the underground layer decreases. | * The groundwater level reduction is inversely proportional to the [[terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]], as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the underground layer decreases. | ||
* When there is no | * When there is no Building present on the surface, and the terrain has a WATER_EVAPORATION_FACTOR of 0, the amount of evaporation which takes place in that location is 0. | ||
|howtos= | |howtos= | ||
* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] |
Revision as of 11:12, 5 October 2022
Icon | Attribute | Unit | Layer | Range | Description |
---|---|---|---|---|---|
WATER_EVAPORATION_FACTOR | factor | Surface | How fast this terrain can evaporate water from the underground. The weather's evaporation speed is multiplied by this factor to determine the rate of evaporation. |
Terrains can be configured with plant-related attributes, similar to Buildings configured as crops and foliage, allowing it to draw water from the underground and evaporate it.
Notes
- For plants to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
- When a Building is present in any given location, the values for evaporation in the underground will overrule any values set by terrain in the same location. To model underground evaporation without a Building, set the attributes of the Building on the applicable terrain type instead.
- The groundwater level reduction is inversely proportional to the WATER_STORAGE_PERCENTAGE, as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the underground layer decreases.
- When there is no Building present on the surface, and the terrain has a WATER_EVAPORATION_FACTOR of 0, the amount of evaporation which takes place in that location is 0.