Limit area model attribute (Water Overlay): Difference between revisions
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|description=Whether and how calculations in the simulation should be limited to specific locations of the 3D world. | |description=Whether and how calculations in the simulation should be limited to specific locations of the 3D world. | ||
|defaultvalue=Entire map | |defaultvalue=Entire map | ||
|icon= | |icon=waterwizard_icon_limit_area_model_attribute.png | ||
}}</onlyinclude>}} | }}</onlyinclude>}} | ||
Revision as of 09:10, 17 October 2022
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
LIMIT_AREA | nominal value | Whether and how calculations in the simulation should be limited to specific locations of the 3D world. | Entire map |
0. | Entire map: Calculations are performed across the entire map. Water can flow anywhere. |
1. | Limit to Water Areas: Calculations are only performed in the locations where water areas are present. |
2. | Limit to specific Areas: Calculations are only performed in the locations where limitation areas are present. |
Notes
- The overlay attribute name for this option is LIMIT_AREA, which is similar to the default Overlay key for Limitation areas.
- When any limit is in effect, water can flow between valid locations, even if those locations are defined through different relevant features (e.g. 2 adjacent water areas).
- In step 1 of the Water Overlay Wizard, the to be calculated area can be selected. When chosen for the option Limit to specified areas, an extra step in the wizard is added.