Unsaturated fraction (Water Overlay): Difference between revisions

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{{Overlay attributes|type=row|overlay=Water  
{{Overlay attributes|type=row|overlay=Water  
|attribute=UNSATURATED_FRACTION
|attribute=UNSATURATED_FRACTION
|unit=length
|unit=fraction
|description=The initial fraction of the maximum storage capacity of the unsaturated zone which is filled with water.
|description=The initial fraction of the maximum storage capacity of the unsaturated zone which is filled with water.
|defaultvalue=0
|icon=Waterwizard_icon_unsaturated_fraction.png
}}</onlyinclude>}}
}}</onlyinclude>}}


{{article end
{{article end
|notes=
|notes=
* The maximum storage capacity of underground terrains can be configured with the [[Terrain water storage percentage (Water Overlay)|Water storage percentage]] attribute.
* The maximum storage capacity of underground terrains can be configured with the [[Terrain water storage percentage (Water Overlay)|Water storage percentage]] attribute.
* Note that this fraction is relative to the maximum water storage capacity of the terrain and not relative to the underground terrain volume.  
* Note that this fraction is relative to the maximum water storage capacity of the terrain and not relative to the underground terrain volume. This amounts to the following formula: <br>Amount of water in the unsaturated zone = relative ground water depth * [[Terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]] * [[Unsaturated fraction (Water Overlay)|UNSATURATED_FRACTION]].
* For example, an underground terrain with a water storage of 25% and a ground water depth of 1 m and a configured unsaturated fraction of 0.25 will result in 0.0625 meter water in the unsaturated zone. (25% of 25% of the total volume of 1 m3)
* For example, an underground terrain with a water storage of 25% and a ground water depth of 1 m and a configured unsaturated fraction of 0.25 will result in 0.0625 meter water in the unsaturated zone. (25% of 25% of the total volume of 1 m3)
|seealso=
* [[Unsaturated fraction prequel (Water Overlay)]]
|howtos=
|howtos=
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]

Latest revision as of 14:58, 6 February 2023

Notes

  • The maximum storage capacity of underground terrains can be configured with the Water storage percentage attribute.
  • Note that this fraction is relative to the maximum water storage capacity of the terrain and not relative to the underground terrain volume. This amounts to the following formula:
    Amount of water in the unsaturated zone = relative ground water depth * WATER_STORAGE_PERCENTAGE * UNSATURATED_FRACTION.
  • For example, an underground terrain with a water storage of 25% and a ground water depth of 1 m and a configured unsaturated fraction of 0.25 will result in 0.0625 meter water in the unsaturated zone. (25% of 25% of the total volume of 1 m3)

How-to's

See also