Housing (Indicator): Difference between revisions

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After reading this page
Housing refers to the amount of a certain type of [[buildings|building]] realized. Specifically, it counts buildings based on the category of their [[functions|function]].


* You've learned what the building indicator is
==How is the housing indicator implemented in the {{software}}?==
* You've learned how the building indicator functions
[[File:indicator_editor_screen_-_building.jpg|framed|right|The right panel with the housing indicator selected.]]
* You've learned how to set the target for the building indicator
The housing [[indicators|indicator]] indicates a target of a [[stakeholders|stakeholder]] to realize specific amounts of a certain type of building, in excess of the starting situation. For example, when a session starts with 150 houses, and the housing indicator has a target for 50 houses, a total of 200 houses must exist in the [[project area]] for the indicator to score 100%.
* You've learned what properties the building indicator has


==Building==
The target for the housing indicator should not be exceeded, or the excess will be deducted from the score of the indicator. In the above example, if 50 houses have to be created, but 70 are created, the total score is 50 houses - 20 houses = 30 houses, or 60%.
Building refers to the amount of a certain type of [[constructions|construction]] realized. Specifically, it counts buildings based on the category of their [[functions|function]].
 
==How is the building indicator implemented in the Tygron Engine?==
[[File:indicator_editor_screen_-_building.jpg|framed|right|The editing panel with the building indicator selected.]]
The building [[indicators|indicator]] indicates a target of a [[stakeholders|stakeholder]] to realize specific amounts of a certain type of construction, in excess of the starting situation. For example, when a game starts with 150 houses, and the building indicator has a target for 50 houses, a total of 200 houses must exist in the game for the indicator to score 100%.
 
The target for the building indicator should not be exceeded, or the excess will be deducted from the score of the indicator. In the above example, if 50 houses have to be created, but 70 are created, the total score is 50 houses - 20 houses = 30 houses, or 60%.


==Indicator targets==
==Indicator targets==
The building indicator has multiple values for a target. Each corresponds to the available [[List of option groups#construction options|Construction Options]].
The housing indicator has multiple values for a target. Each corresponds to the available [[Function Categories]].


; Amount of houses that need to be built for type. (Separate targets for multiple types)
; Amount of houses that need to be built for type. (Separate targets for multiple types)
: The amount of complete houses that need to be created in addition to the existing housing of that type. Types include [[List of option groups#Affordable Housing|affordable housing]], [[List of option groups#Market Housing|market housing]], [[List of option groups#Top Market Housing|top market housing]], [[List of option groups#Senior Housing|senior housing]] and [[List of option groups#Student Housing|student housing]].
: The amount of complete houses that need to be created in addition to the existing housing of that type. Types include [[Function#Function Categories|affordable housing]], [[Function#Function Categories|market housing]], [[Function Categories#Top Market Housing|top market housing]], [[Function#Function Categories|senior housing]] and [[Function#Function Categories|student housing]].


; Amount of floorspace that needs to be built for type. (Separate targets for multiple types)
; Amount of floorspace that needs to be built for type. (Separate targets for multiple types)
: The amount of floorspace in m² that needs to be created in addition to the existing floorspace of that type. Types include [[List of option groups#Offices|offices]], [[List of option groups#Roads|roads]], [[List of option groups#Nature|nature]], [[List of option groups#Education|education]] and other types.
: The amount of floorspace in m² that needs to be created in addition to the existing floorspace of that type. Types include [[Function#Function Categories|offices]], [[Function#Function Categories|roads]], [[Function Categories#Nature|nature]], [[Function#Function Categories|education]] and other types.


==Indicator properties==
==Indicator properties==
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This indicator functions by tally. The amount added and subtracted results in the current value.
This indicator functions by tally. The amount added and subtracted results in the current value.


This indicator scores uniformly on the entire game. It is not divided into a separate sub-score per [[zoning|zone]].
This indicator scores uniformly on the entire session. It is not divided into a separate sub-score per [[zoning|zone]].

Latest revision as of 09:36, 20 February 2023

Housing refers to the amount of a certain type of building realized. Specifically, it counts buildings based on the category of their function.

How is the housing indicator implemented in the Tygron Platform?

The right panel with the housing indicator selected.

The housing indicator indicates a target of a stakeholder to realize specific amounts of a certain type of building, in excess of the starting situation. For example, when a session starts with 150 houses, and the housing indicator has a target for 50 houses, a total of 200 houses must exist in the project area for the indicator to score 100%.

The target for the housing indicator should not be exceeded, or the excess will be deducted from the score of the indicator. In the above example, if 50 houses have to be created, but 70 are created, the total score is 50 houses - 20 houses = 30 houses, or 60%.

Indicator targets

The housing indicator has multiple values for a target. Each corresponds to the available Function Categories.

Amount of houses that need to be built for type. (Separate targets for multiple types)
The amount of complete houses that need to be created in addition to the existing housing of that type. Types include affordable housing, market housing, top market housing, senior housing and student housing.
Amount of floorspace that needs to be built for type. (Separate targets for multiple types)
The amount of floorspace in m² that needs to be created in addition to the existing floorspace of that type. Types include offices, roads, nature, education and other types.

Indicator properties

This indicator is a stakeholder-specific indicator. This means the indicator is unique to a specific stakeholder. If multiple stakeholders have this indicator, they each have their own separate version, and their targets may differ.

This indicator is represented with a progress bar, representing a scale of 0 to 100% score.

This indicator functions by tally. The amount added and subtracted results in the current value.

This indicator scores uniformly on the entire session. It is not divided into a separate sub-score per zone.