Surface v prequel (Water Overlay): Difference between revisions
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Created page with "{{Overlay prequels|overlay=Water| <onlyinclude>{{Overlay prequels|type=row|overlay=Water |prequel=SURFACE_V |name=Surface v |description=Used for initializing the initial speed of the surface water in the y-direction. |min=-10 |max=10 |unit=m/s }}</onlyinclude>}} {{article end |notes= * The values in this prequel grid are clamped between -10 m/s and 10 m/s. * No data values are not allowed. }} {{WaterOverlay simulation data nav}}" |
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* When providing this prequel, also provide the [[Surface u prequel (Water Overlay]]. | |||
* The values in this prequel grid are clamped between -10 m/s and 10 m/s. | * The values in this prequel grid are clamped between -10 m/s and 10 m/s. | ||
* No data values are not allowed. | * No data values are not allowed. | ||
Revision as of 10:58, 24 January 2024
| Name | Prequel | Underlying data | Unit | Range | No data | Description |
|---|---|---|---|---|---|---|
| Surface v | SURFACE_V | Water Prequel | m/s | -10 to 10 | Clamped to range | Used for initializing the initial speed of the surface water in the y-direction. |
Notes
- When providing this prequel, also provide the Surface u prequel (Water Overlay.
- The values in this prequel grid are clamped between -10 m/s and 10 m/s.
- No data values are not allowed.




