Bottom pressure prequel (Water Overlay): Difference between revisions

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   |min=-1000000
   |min=-1000000
   |max=1000000
   |max=1000000
  |unit=m {{datum}}
}}</onlyinclude>
}}</onlyinclude>
}}
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{{article end
{{article end
|notes=* The unit is: Groundwater head of higher regions. (m + datum)
|notes=
* The values in this prequel grid are clamped between -1000000.0 and 1000000. No data values are therefore not allowed.
* The values in this prequel grid are clamped between -1000000.0 and 1000000. No data values are therefore not allowed.
* This prequel can also have multiple input frames. In this case the values will be updated linear throughout the simulation period. For example 5 input frames over a 10 day simulation period result in a new value every two days. Note: input frames are not linked to the overlay's output timeframes.
* This prequel can also have multiple input frames. In this case the values will be updated linear throughout the simulation period. For example 5 input frames over a 10 day simulation period result in a new value every two days.
|seealso=* [[Underground seepage formula (Water Overlay)]]
* Note: Input frames are not linked to the overlay's output [[Timeframes_(Water_Overlay)|timeframes]].
* [[Seepage fluctuation (Water Overlay)]]
|seealso=* [[Ground bottom flow formula (Water Overlay)]]
* [[Ground bottom pressure m (Water Overlay)]]
* [[Ground bottom flow result type (Water Overlay)]]
* [[Ground bottom flow result type (Water Overlay)]]
* [[Underground model (Water Overlay)]]
* [[Ground model (Water Overlay)]]
}}
}}


{{WaterOverlay simulation data nav}}
{{WaterOverlay simulation data nav}}

Latest revision as of 16:14, 26 January 2024


Notes

  • The values in this prequel grid are clamped between -1000000.0 and 1000000. No data values are therefore not allowed.
  • This prequel can also have multiple input frames. In this case the values will be updated linear throughout the simulation period. For example 5 input frames over a 10 day simulation period result in a new value every two days.
  • Note: Input frames are not linked to the overlay's output timeframes.

See also