Avg terrain width m (Water Overlay): Difference between revisions
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[[File:Wateroverlay_wizard_avg_terrain_width.png|thumb|right|Average terrain width can be configured in the Simulation Settings step, when the surface water mode set to '''Avg Terrain'''.]] | |||
{{Overlay attributes|<onlyinclude> | {{Overlay attributes|<onlyinclude> | ||
{{Overlay attributes|type=row|overlay=Water | {{Overlay attributes|type=row|overlay=Water | ||
Revision as of 12:27, 29 January 2024

| Icon | Attribute | Unit | Range | Description | Default value |
|---|---|---|---|---|---|
| |
AVG_TERRAIN_WIDTH_M | m | With the surface water mode set to Avg Terrain, identified water average areas can be extended to include surrounding terrain within the configured distance. | 1000 |
This allows water on land to be averaged with the waterways. Water on land that can be averaged has to be higher than the configured AVG_TERRAIN_STORAGE_M.
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Water Overlay with set to Grid Averaging Terrains and an average terrain width of 1000m.
-
Water Overlay with set to Grid Averaging Terrains and an average shore width of 100m.
-
Difference in water level.







