Avg terrain storage m (Water Overlay): Difference between revisions
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[[File:Wateroverlay_wizard_avg_terrain_storage_m.png|thumb|right|Average terrain storage can be configured in the Simulation Settings step, when the surface water mode set to '''Avg Terrain'''.]] | |||
{{Overlay attributes|<onlyinclude> | {{Overlay attributes|<onlyinclude> | ||
{{Overlay attributes|type=row|overlay=Water | {{Overlay attributes|type=row|overlay=Water | ||
|attribute=AVG_TERRAIN_STORAGE_M | |attribute=AVG_TERRAIN_STORAGE_M | ||
|unit= | |unit=m | ||
|description=When determining the water level of a land cell that will be averaged, the level will ignore the part that is reserved for storage. | |description=When determining the water level of a land cell that will be averaged, the level will ignore the part that is reserved for storage. | ||
|defaultvalue=0,05 | |defaultvalue=0,05 | ||
|icon= | |icon=Waterwizard_icon_avg_terrain_storage_m.png | ||
|range=0 to 10000 | |||
}}</onlyinclude>}} | }}</onlyinclude>}} | ||
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{{article end | {{article end | ||
|notes= | |notes= | ||
* This option is only used when the [[Surface_water_(Water_Overlay)|surface water mode]] is set to '''Avg Terrain''' | * This option is only used when the [[Surface_water_(Water_Overlay)|surface water mode]] is set to '''Avg Terrain'''. | ||
|howtos= | |howtos= | ||
* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] |
Latest revision as of 13:01, 29 January 2024
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
AVG_TERRAIN_STORAGE_M | m | 0 to 10000 | When determining the water level of a land cell that will be averaged, the level will ignore the part that is reserved for storage. | 0,05 |
This storage amount will allow water to infiltrate into the surface and evaporate, before being averaged away into the water way.