Terrain water evaporation factor (Water Overlay): Difference between revisions

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{{terrain attributes
{{terrain attributes
| <onlyinclude>
{{:water evaporation factor (Terrain Attribute)}}
{{terrain attributes|type=row|overlay=Water
|attribute=WATER_EVAPORATION_FACTOR
|unit=factor
|layer=Surface
|description=How fast this terrain can evaporate water from the ground. The [[weather (Water Overlay)|weather]]'s evaporation speed is multiplied by this factor to determine the rate of [[Ground evaporation formula (Water Overlay)|evaporation]].
|icon=waterwizard_icon_evaporation_factor.png
}} </onlyinclude>
}}
}}



Revision as of 15:26, 27 February 2024

{{terrain attributes

Waterwizard icon evaporation factor.png WATER_EVAPORATION_FACTOR factor Surface How fast this terrain can evaporate water from the ground. The weather's evaporation speed is multiplied by this factor to determine the rate of evaporation. }} Terrains can be configured with plant-related attributes, similar to Buildings configured as crops and foliage, allowing it to draw water from the ground and evaporate it.

Notes

  • For plants to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
  • When a Building is present in any given location, the values for evaporation in the ground will overrule any values set by terrain in the same location. To model ground evaporation without a Building, set the attributes of the Building on the applicable terrain type instead.
  • The groundwater level reduction is inversely proportional to the WATER_STORAGE_PERCENTAGE, as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the ground layer decreases.
  • When there is no Building present on the surface, and the terrain has a WATER_EVAPORATION_FACTOR of 0, the amount of evaporation which takes place in that location is 0.

How-to's

See also