Terrain water evaporation factor (Water Overlay): Difference between revisions
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[[Terrain]]s can be configured with plant-related attributes, similar to [[Building]]s configured as [[Water evaporation factor (Water Overlay)|crops and foliage]], allowing it to draw water from the [[Ground model (Water Overlay)|ground]] and evaporate it. | [[Terrain]]s can be configured with plant-related attributes, similar to [[Building]]s configured as [[Water evaporation factor (Water Overlay)|crops and foliage]], allowing it to draw water from the [[Ground model (Water Overlay)|ground]] and evaporate it. | ||
[[File:Seasonal_evap_grass.jpg|thumb|right|Varying [[Water evaporation factor (Water Overlay)|evaporation factor]] based on the [[Season formula (Water Overlay)|time of year]]]] | |||
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* The groundwater level reduction is inversely proportional to the [[terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]], as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the ground layer decreases. | * The groundwater level reduction is inversely proportional to the [[terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]], as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the ground layer decreases. | ||
* When there is no Building present on the surface, and the terrain has a WATER_EVAPORATION_FACTOR of 0, the amount of evaporation which takes place in that location is 0. | * When there is no Building present on the surface, and the terrain has a WATER_EVAPORATION_FACTOR of 0, the amount of evaporation which takes place in that location is 0. | ||
* Can be configured as a seasonal factor, represented by 4 distinct values, one for each [[Season formula (Water Overlay)|growth season]]. This allows for more evaporation during a crops growth season and less during the winter. | |||
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* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] |
Revision as of 12:08, 28 February 2024
Icon | Attribute | Unit | Layer | Range | Description |
---|---|---|---|---|---|
WATER_EVAPORATION_FACTOR | factor | Surface | How fast this terrain can evaporate water from the ground. The weather's evaporation speed is multiplied by this factor to determine the rate of evaporation. |
Terrains can be configured with plant-related attributes, similar to Buildings configured as crops and foliage, allowing it to draw water from the ground and evaporate it.
Notes
- For plants to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
- When a Building is present in any given location, the values for evaporation in the ground will overrule any values set by terrain in the same location. To model ground evaporation without a Building, set the attributes of the Building on the applicable terrain type instead.
- The groundwater level reduction is inversely proportional to the WATER_STORAGE_PERCENTAGE, as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the ground layer decreases.
- When there is no Building present on the surface, and the terrain has a WATER_EVAPORATION_FACTOR of 0, the amount of evaporation which takes place in that location is 0.
- Can be configured as a seasonal factor, represented by 4 distinct values, one for each growth season. This allows for more evaporation during a crops growth season and less during the winter.