Terrain water evaporation factor (Water Overlay): Difference between revisions
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{{ | {{terrain attributes|suppresscategory=true|<onlyinclude> | ||
{{:water evaporation factor (Terrain Attribute)}}</onlyinclude> | |||
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[[Terrain]]s can be configured with plant-related attributes, similar to [[Building]]s configured as [[Water evaporation factor (Water Overlay)|crops and foliage]], allowing it to draw water from the [[Ground model (Water Overlay)|ground]] and evaporate it. | |||
{{article end | |||
|notes= | |||
[[File:Seasonal_evap_grass.jpg|thumb|right|Varying [[Terrain water evaporation factor (Water Overlay)|evaporation factor]] of grass, depending on the [[Season formula (Water Overlay)|time of year]]]] | |||
* For plants to evaporate water, both the [[terrain root depth m (Water Overlay)|ROOT_DEPTH_M]] and the WATER_EVAPORATION_FACTOR must be appropriately configured. | |||
* When a Building is present in any given location, the values for evaporation in the ground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model ground evaporation without a Building, set the attributes of the Building on the applicable terrain type instead. | |||
* The groundwater level reduction is inversely proportional to the [[terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]], as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the ground layer decreases. | |||
* When there is no Building present on the surface, and the terrain has a WATER_EVAPORATION_FACTOR of 0, the amount of evaporation which takes place in that location is 0. | |||
* Can be configured as a [[Season formula (Water Overlay)|seasonal factor]], represented by an array of four values, one for each [[Season formula (Water Overlay)|growth season]]. This allows for more evaporation during a crops growth season and less during the winter. | |||
|howtos= | |||
* [[How to add and remove an Attribute]] | |||
|seealso= | |||
* [[Water evaporation factor (Water Overlay)]] | |||
* [[Groundwater level formula (Water Overlay)]] | |||
* [[Ground evaporation formula (Water Overlay)]] | |||
* [[Season formula (Water Overlay)]] | |||
* [[Ground model (Water Overlay)]] | |||
* [[Evaporation model (Water Overlay)]] | |||
}} | |||
{{WaterOverlay terrain attribute nav}} | {{WaterOverlay terrain attribute nav}} |
Latest revision as of 12:15, 28 February 2024
Icon | Attribute | Unit | Layer | Range | Description |
---|---|---|---|---|---|
WATER_EVAPORATION_FACTOR | factor | Surface | How fast this terrain can evaporate water from the ground. The weather's evaporation speed is multiplied by this factor to determine the rate of evaporation. |
Terrains can be configured with plant-related attributes, similar to Buildings configured as crops and foliage, allowing it to draw water from the ground and evaporate it.
Notes
- For plants to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
- When a Building is present in any given location, the values for evaporation in the ground will overrule any values set by terrain in the same location. To model ground evaporation without a Building, set the attributes of the Building on the applicable terrain type instead.
- The groundwater level reduction is inversely proportional to the WATER_STORAGE_PERCENTAGE, as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the ground layer decreases.
- When there is no Building present on the surface, and the terrain has a WATER_EVAPORATION_FACTOR of 0, the amount of evaporation which takes place in that location is 0.
- Can be configured as a seasonal factor, represented by an array of four values, one for each growth season. This allows for more evaporation during a crops growth season and less during the winter.