Min unsaturated fraction prequel (Water Overlay): Difference between revisions

From Tygron Preview Support Wiki
Jump to navigation Jump to search
Maxim@tygron.com (talk | contribs)
Created page with "{{Overlay prequels|overlay=Water|allowselflinks=true| <onlyinclude>{{Overlay prequels|type=row|overlay=Water |prequel=MIN_UNSATURATED_FRACTION |name=Min Unsaturated fraction |description=Used for initializing the minimal saturation of the unsaturated zone in the underground. |min=0 |max=1 }}</onlyinclude>}} {{article end |notes= * The values in this prequel grid are clamped between 0 and 1. No data values are not allowed, but negative values are interpreted as..."
(No difference)

Revision as of 13:34, 2 December 2025


Notes

  • The values in this prequel grid are clamped between 0 and 1. No data values are not allowed, but negative values are interpreted as zero saturation.
  • Note that this fraction is relative to the maximum water storage capacity of the terrain and not relative to the underground terrain volume. This amounts to the following formula:
    Amount of water in the unsaturated zone = relative ground water depth * WATER_STORAGE_PERCENTAGE * MIN_UNSATURATED_FRACTION.

See also