Min unsaturated fraction prequel (Water Overlay): Difference between revisions

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* Note that this fraction is relative to the maximum water storage capacity of the terrain and not relative to the underground terrain volume. This amounts to the following formula: <br>Minimal requested amount of water in the unsaturated zone = relative ground water depth * [[Terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]] * [[Min unsaturated fraction (Terrain Attribute)|MIN_UNSATURATED_FRACTION]].
* Note that this fraction is relative to the maximum water storage capacity of the terrain and not relative to the underground terrain volume. This amounts to the following formula: <br>Minimal requested amount of water in the unsaturated zone = relative ground water depth * [[Terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]] * [[Min unsaturated fraction (Terrain Attribute)|MIN_UNSATURATED_FRACTION]].
|seealso=
|seealso=
* [[Min unsaturated fraction (Terrain Attribute)]]
* [[Terrain min unsaturated fraction (Water Overlay)]]
* [[Terrain water storage percentage (Water Overlay)]]
* [[Terrain water storage percentage (Water Overlay)]]
}}
}}


{{WaterOverlay simulation data nav}}
{{WaterOverlay simulation data nav}}

Latest revision as of 16:28, 3 December 2025


Notes

  • The values in this prequel grid are clamped between 0 and 1. No data values are not allowed, but negative values are interpreted as zero saturation.
  • Note that this fraction is relative to the maximum water storage capacity of the terrain and not relative to the underground terrain volume. This amounts to the following formula:
    Minimal requested amount of water in the unsaturated zone = relative ground water depth * WATER_STORAGE_PERCENTAGE * MIN_UNSATURATED_FRACTION.

See also