Unsaturated fraction (Water Overlay): Difference between revisions

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|seealso=
|seealso=
* [[Unsaturated fraction prequel (Water Overlay)]]
* [[Unsaturated fraction prequel (Water Overlay)]]
* [[Min unsaturated fraction (Terrain Attribute)]]
* [[Terrain min unsaturated fraction (Water Overlay)]]
*[[Ground infiltration formula (Water Overlay)]]
|howtos=
|howtos=
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]

Latest revision as of 18:45, 4 December 2025

Notes

  • This value is automatically adjusted for the terrain's MIN_UNSATURATED_FRACTION value. Thus initial fraction = max(UNSATURATED_FRACTION, MIN_UNSATURATED_FRACTION).
  • The maximum storage capacity of underground terrains can be configured with the Water storage percentage attribute.
  • Note that this fraction is relative to the maximum water storage capacity of the terrain and not relative to the underground terrain volume. This amounts to the following formula:
    Amount of water in the unsaturated zone = relative ground water depth * WATER_STORAGE_PERCENTAGE * UNSATURATED_FRACTION.
  • For example, an underground terrain with a water storage of 25% and a ground water depth of 1 m and a configured unsaturated fraction of 0.25 will result in 0.0625 meter water in the unsaturated zone. (25% of 25% of the total volume of 1 m3)

How-to's

See also