Terrain water evaporation factor (Water Overlay): Difference between revisions

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{{Overlay attribute
{{terrain attributes|suppresscategory=true|<onlyinclude>
|attribute=WATER_EVAPORATION_FACTOR
{{:water evaporation factor (Terrain Attribute)}}</onlyinclude>
|unit=factor
|terraintype=Surface
|description=How fast this terrain can evaporate water from the underground. The [[weather (Water Overlay)|weather]]'s evaporation speed is multiplied by this factor to determine the rate of [[Underground evaporation formula (Water Overlay)|evaporation]].
|icon=[[File:waterwizard_icon_evaporation_factor.png]]
}}
}}
===Plants===
[[Terrain]]s can be configured with plant-related attributes, similar to [[construction]]s configured as [[Water evaporation factor (Water Overlay)|crops and foliage]], allowing it to draw water from the [[Underground model (Water Overlay)|underground]] and evaporate it.


===Notes===
[[Terrain]]s can be configured with plant-related attributes, similar to [[Building]]s configured as [[Water evaporation factor (Water Overlay)|crops and foliage]], allowing it to draw water from the [[Ground model (Water Overlay)|ground]] and evaporate it.
 
{{article end
|notes=
[[File:Seasonal_evap_grass.jpg|thumb|right|Varying [[Terrain water evaporation factor (Water Overlay)|evaporation factor]] of grass, depending on the [[Season formula (Water Overlay)|time of year]]]]
* For plants to evaporate water, both the [[terrain root depth m (Water Overlay)|ROOT_DEPTH_M]] and the WATER_EVAPORATION_FACTOR must be appropriately configured.
* For plants to evaporate water, both the [[terrain root depth m (Water Overlay)|ROOT_DEPTH_M]] and the WATER_EVAPORATION_FACTOR must be appropriately configured.
* When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.
* When a Building is present in any given location, the values for evaporation in the ground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model ground evaporation without a Building, set the attributes of the Building on the applicable terrain type instead.
* The groundwater level reduction is inversely proportional to the [[terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]], as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the underground layer decreases.
* The groundwater level reduction is inversely proportional to the [[terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]], as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the ground layer decreases.
* When there is no construction present on the surface, and the terrain has a WATER_EVAPORATION_FACTOR of 0, the amount of evaporation which takes place in that location is 0.
* When there is no Building present on the surface, and the terrain has a WATER_EVAPORATION_FACTOR of 0, the amount of evaporation which takes place in that location is 0.
 
* Can be configured as a [[Season formula (Water Overlay)|seasonal factor]], represented by an array of four values, one for each [[Season formula (Water Overlay)|growth season]]. This allows for more evaporation during a crops growth season and less during the winter.
==How-to's==
|howtos=
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]
 
|seealso=
==See also==
* [[Water evaporation factor (Water Overlay)]]
* [[Groundwater level formula (Water Overlay)|Groundwater level formula]]
* [[Groundwater level formula (Water Overlay)]]
* [[Underground evaporation formula (Water Overlay)|Underground evaporation formula]]
* [[Ground evaporation formula (Water Overlay)]]
* [[Underground model (Water_Overlay)|Underground model]]
* [[Season formula (Water Overlay)]]
* [[Evaporation model (Water_Overlay)|Evaporation model]]
* [[Ground model (Water Overlay)]]
 
* [[Evaporation model (Water Overlay)]]
}}
{{WaterOverlay terrain attribute nav}}
{{WaterOverlay terrain attribute nav}}

Latest revision as of 12:15, 28 February 2024

Terrains can be configured with plant-related attributes, similar to Buildings configured as crops and foliage, allowing it to draw water from the ground and evaporate it.

Notes

Varying evaporation factor of grass, depending on the time of year
  • For plants to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
  • When a Building is present in any given location, the values for evaporation in the ground will overrule any values set by terrain in the same location. To model ground evaporation without a Building, set the attributes of the Building on the applicable terrain type instead.
  • The groundwater level reduction is inversely proportional to the WATER_STORAGE_PERCENTAGE, as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the ground layer decreases.
  • When there is no Building present on the surface, and the terrain has a WATER_EVAPORATION_FACTOR of 0, the amount of evaporation which takes place in that location is 0.
  • Can be configured as a seasonal factor, represented by an array of four values, one for each growth season. This allows for more evaporation during a crops growth season and less during the winter.

How-to's

See also