Angle of repose (Terrain Attribute): Difference between revisions

From Tygron Preview Support Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{stub}}
{{terrain attributes
 
|<onlyinclude>{{terrain attributes|type=row
{{Terrain attributes table
|<onlyinclude>{{Terrain attribute
|icon=
|icon=
|attribute=ANGLE_OF_REPOSE
|attribute=ANGLE_OF_REPOSE
|unit={{angle}}
|unit={{angle}}
|layer=Underground
|layer=Ground
|description=The different subsurface types each attain a value for the maximum slope (Dutch: talud). This value is used for creating the water edge steepness and indirect for the water depth.
|description=The different subsurface types each attain a value for the maximum slope (Dutch: talud). This value is used for creating the water edge steepness and indirect for the water depth.
}}</onlyinclude>
}}</onlyinclude>
}}
}}


{{Terrain attribute details
{{Terrain attribute details
Line 17: Line 16:
| notes=
| notes=
| references=
| references=
| seealso=
* [[Terrain Attributes]]
* [[Water depth m (Terrain Attribute)]]
| howtos=*[[How to change heightmap based on vector data]]
}}
}}
[[Category:Terrain]]

Latest revision as of 12:54, 28 May 2025


How-to's

See also