How to change heightmap based on vector data

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In this how-to we describe the steps to change a Project's heightmap based on externally created vector data, by creating a waterway.


How to change heightmap based on vector data:
  1. Open a project in the Editor
  2. Click on the Geo Import button in the ribbon bar to start the Geo Data Wizard
  3. In the Select Type step, select the option Terrains
  4. In the Import Method step, select the option A GeoJSON File
  5. Click on the Select local File button to select a GeoJSON file, or select it from the GeoShare
  6. Inspect and verify the identified features in the View Features Step
  7. In the Assign Types step, select the option One Terrain Type.
  8. Click on the Select button next to Default Terrain Type and select the Surface Terrain Type named Waterway.
  9. In the Adjust Heights step, select the option Override Angle of Repose and/or Water Bottom Height
  10. Select the option Water Bottom Height and select an Attribute in case the features provide an alternative height value.
  11. Select the option Angle of Repose and select an Attribute in case the features provide an alternative angle.
  12. Continue to the Finalize step and click on the finish button.