Impact range m (Water Overlay): Difference between revisions
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[[File:Wateroverlay_wizard_impact_range_m.png|thumb|right|The impact range m setting can be configured in the ''Output Overlays'' step of a Water Overlay wizard when the [[Impacted buildings result type (Water Overlay)|impacted buildings result]] is selected as an output overlay.]] | |||
{{Overlay attributes|<onlyinclude> | {{Overlay attributes|<onlyinclude> | ||
{{Overlay attributes|type=row|overlay=Water | {{Overlay attributes|type=row|overlay=Water | ||
|attribute=IMPACT_RANGE_M | |attribute=IMPACT_RANGE_M | ||
|unit=m | |unit=m | ||
|description= the width in meters of the water next to or against the building that | |description= the width in meters of the water next to or against the building that have to be flooded before the building is considered [[Impacted buildings result type (Water Overlay)|impacted by water]]. | ||
|icon= | |icon=Waterwizard_icon_impact_range_m.png | ||
|defaultvalue=3 | |||
}}</onlyinclude>}} | }}</onlyinclude>}} | ||
This attribute can tune the amount of cells that has to be flooded before the | This attribute can tune the amount of cells that has to be flooded before the building is considered impacted. For example a value of 0 means the buildings is always impacted, a value of 1 means at least 1m of cells touching the building needs to be flooded and so on. With the [[Impact_flood_threshold_m_(Water_Overlay)|Impact flood threshold m]] attribute the height of the water can be adjusted. | ||
[[File:Impacted_buildings.jpg]] | |||
<gallery mode=nolines widths=300px heights=200px> | |||
File:Wateroverlay_impact_range_3m.png|[[Water Overlay]] with a configured flood threshold of 0.5m and a impact range of 3m. | |||
File:Wateroverlay_impact_range_30m.png|[[Water Overlay]] with a configured range m threshold of 0.5m and a impact range of 30m. | |||
File:Wateroverlay_impact_range_30min.png|[[Surface last value result type (Water Overlay)|Surface last value]] result overlay of a 30 minute flood caused by a [[Breach (Water Overlay)|Breach]]. | |||
</gallery> | |||
{{article end | {{article end | ||
|notes= | |notes= | ||
|seealso= | |||
* [[Impact_flood_threshold_m_(Water_Overlay)|Impact flood threshold m attribute]] | |||
* [[Impacted buildings result type (Water Overlay)|Impacted buildings result type]] | |||
|howtos= | |howtos= |
Latest revision as of 16:04, 29 January 2024
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
IMPACT_RANGE_M | m | the width in meters of the water next to or against the building that have to be flooded before the building is considered impacted by water. | 3 |
This attribute can tune the amount of cells that has to be flooded before the building is considered impacted. For example a value of 0 means the buildings is always impacted, a value of 1 means at least 1m of cells touching the building needs to be flooded and so on. With the Impact flood threshold m attribute the height of the water can be adjusted.
Water Overlay with a configured flood threshold of 0.5m and a impact range of 3m.
Water Overlay with a configured range m threshold of 0.5m and a impact range of 30m.
Surface last value result overlay of a 30 minute flood caused by a Breach.