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==Introducing the EDU Manual==
==Introducing the EDU Manual==
In the past years, many educational institutes have managed to integrate the Tygron Geodesign Platform in their curriculum. They did that by delivering different courses to students from various backgrounds. The implementation of these courses resulted in varying levels of outcomes; some were more successful than others.  
In the past years, many educational institutes managed to integrate the Tygron Geodesign Platform into their curriculum. They did that by delivering different courses to students from various backgrounds. The implementation of these courses resulted in varying levels of outcomes; some were more successful than others.  


In some cases, lecturers ran into problems with their courses. Most of the time the problems were technical or logistical. For instance, the outcome of a course was compromised because the course-assignment has not been properly set up, or because students ran into hardware problems.  
In some cases, lecturers ran into problems with their courses. Most of the time the problems were technical or logistical. For instance, the outcome of a course was compromised because the course-assignment has not been properly set up, or because students ran into hardware problems.  


During last year’s Tygron EDU Event (2020), participants expressed their desire for an educational manual. The main goal of this manual is to provide educational institutes with successful use-cases, of different learning objectives, in order to help them implement the use of the Tygron Platform in effectively in their curricula.  
During last year’s [https://www.youtube.com/watch?v=bJflvJHUErw&list=PLqkv7u9AhhfzCFt7qMYyEeD1-CulW30Yw&index=3/ Tygron EDU Event (2020)], participants expressed their need for an educational manual. The main goal of this manual is to provide educational institutes with successful use-cases, of different learning objectives, in order to help them implement the use of the {{software}} effectively in their course.  


This manual is a practical manual designed to help the lecturers get a grip of what is needed to set up a successful course that could be delivered repetitively for multiple years.  
This manual is a practical manual designed to help the lecturers get a grip of what is needed to set up a successful course that could be delivered repetitively for multiple years.  


====By using this manual, you will be able to:====
====How was the manual compiled?====
*Our team got in contact with lecturers and individuals who have recently used the {{software}} in their courses or research.
*With different objectives in mind, one use-case was chosen as an example of each learning objective.
*The lecturers then filled out a detailed feedback template focusing on the content and the logistics of the courses in which the {{software}} was used.
*After that, we had one-on-one interviews with the lecturers and researchers to further discuss their use-cases and to get further recommendations.
*Most importantly, they answered the question "what would you have done differently?".
 
====What can you do with this manual?====
* Learn how other institutes have been using Tygron in their educational curricula;
* Learn how other institutes have been using Tygron in their educational curricula;
* Understand the content and the design of the courses, including time-distribution, target students, logistics, challenges, outcome and assessment, and other important details;
* Understand the content and the design of the courses, including time-distribution, target students, logistics, challenges, outcome and assessment, and other important details;
* Take into consideration others’ recommendations and feedback based on their experience.
* Take into consideration others’ recommendations and feedback based on their experience.
====This manual is composed of:====
* Existing courses and use-cases of Tygron, with 5 different learning objective
* The outcome of each use-case presented in the form of reports, pictures, and videos
* PowerPoint presentations with the most relevant functions for each learning objectives


==Overview of the Learning Objectives and Use-Cases==
====What does this manual consist of?====
Tygron has been used for courses related to different objectives such as:
* Resources and a guiding template to help you design a course using the {{software}}.
* Existing educational use-cases of Tygron, with 5 different learning objectives.
* The outcomes of each use-case presented in the form of reports, pictures, StoryMaps and videos.


* Urban Analysis
==How do I integrate the {{software}} in my curriculum?==
* Geographic Information System (GIS)
'''Do you want to integrate the Tygron Geodesign Platform in your curriculum? If yes, then this is the right place to start!'''
* Spatial Planning
* Scientific Research
* Decision-Making


For each of the mentioned learning objectives, we have selected one successful use-case of Tygron.
<u>''Below is a checklist to help you get started. This section, along with the use-cases, will most likely steer you in the right direction.</u>
Below are the use-cases for each learning objective:


'''1. Tygron for Urban Analysis: ''“Urban Water Course”'' '''
<u>'''1. Answer the following questions:'''</u>
<pre>
1.  What are the learning objectives of the course?
2.  What is the expected outcome?
3.  What will the students be using the {{software}} for?
4.  Who are my target students? What prior knowledge do they have? What technical skills do they have?
5.  How many students will be taking this course?
6.  Will the course be online or offline? Will students use their personal laptops or the institute's computers?
7.  Do you have a real client or third parties involved? What will be their roles?
8.  Is there a guest lecturer?
9.  Who will guide the students on the use of the {{software}}? Will you prepare your own guiding materials?
10. Are you familiar with the {{software}}? Will you need any support from the Tygron team?
11. Will the course be based on a real location or will you be using a Tygron template?
12. Did you try loading the location into the {{software}} and testing it? Is the data available in my selected location?
13. Is there a budget for this course?
14. How long is the course? How long is dedicated to learning the {{software}}? What other activities are included?
15. What will be the assignment and will students work individually or in groups?
16. Will students work on the same theme? Will they be working on different themes with the same location?
17. How will the course product/outcome be presented? How will students be assessed?
</pre>


''A 9-week course delivered by Van Hall Larenstein to water management students at the HBO level. During this course, the students were divided into groups, and each group was assigned a different neighborhood within the Lelystad region. Students had to use Tygron to develop a sustainability plan for their chosen areas while focusing on flooding, heat and livability.''
It is recommended to '''DOWNLOAD & FILL IN''' this detailed template that we designed to help you kick-start your course with Tygron: <u>[[File:Tygron_Course_Design_template.docx]]</u>


'''2. Tygron with GIS data: ''“Planting Trees to Reduce Heat Stress”'' '''
<u>'''2. Go over the [[#Overview of the Learning Objectives and Use-Cases| EDU use-cases]]'''</u> which best fit your learning objectives for inspiration. Learn from their feedback and take their recommendations into account.


''This use-case describes how a student of “International Land and Water Management” at Wageningnen University used Tygron platform in his 4-week GIS course to prepare for his Bachelor research. Contrary to his course-mates who used other software, the student had chosen Tygron to explore the most effective way of planting trees to reduce heat stress in Rivierenwijk in Utrecht.''
<u>'''3. Request an [https://www.tygron.com/en/2018/07/17/gratis-onderwijslicentie-tygron-geodesign-platform/ EDU-license] from Tygron.'''</u>


'''3. Tygron for Spatial Planning: ''“Proposals for a Greener Hoefkade”'' '''
The free EDU License includes:
#Parallel backup of 30 projects. This allows groups of students (3 or 4 per project) to work on projects together.
#The maximum dimensions per project are 1 kilometer x 1 kilometer.
#Loading 200 new projects without saving.
#Several demo projects are  supplied as a standard.
#Can be used on an international level.


''In this use-case, a group of students of very different backgrounds used Tygron to develop an eco-consultancy plan for the municipality of the Hague, as an assignment for an area study course within their Sustainable Development interdisciplinary minor at the University of Leiden. In 4 weeks only, the team learned Tygron and created a complete plan for a greener Hoefkade neighborhood.''
Are you interested and would you like to obtain an '''EDU license''''? Please contact us at <u>{{email}}</u>.


'''4. Tygron for Research: ''“the Virtual River Game”'' '''
Here you can find more information about our other paid licenses and potential partnerships: [https://www.tygron.com/en/licences-and-partnerships/ Licences & Partnerships]


''A PhD candidate at the university of twente was assigned to create a serious game that would facilitate stakeholder engagement in river management as part of the RiverCare research program. Five years later, the result was the virtual river game, a unique board-game that is digitally connected to the Tygron platform. By manipulating the pieces on the board, stakeholders can immediately see the calculations and graphs on the Tygron screen.''
<u>'''4. Start designing your course:'''</u>
#Go over our elaborate <u>[[Main_Page| Tygron Platform Wiki]]</u>
#Try out some of our <u>[https://www.tygron.com/en/demo-projects/ demo projects]</u>
#Ask questions on the <u>[https://community.tygron.com/forum/ Community Forum]</u>
#Reach us for further <u>support at {{email}}</u>.


'''5. Tygron for Decision-making: ''“Scenario Building”'' '''
==Overview of the Learning Objectives and Use-Cases==
The Tygron Geodesign Platform has been used for courses related to different objectives such as:


''IHS developed a Scenario Building course for its Master students of the “Urban Environment Sustainability and Climate Change” specialization. In less than 5 days, and with no prior experience in Tygron, each group of students constructed their own development story by defining potential stakeholders and targets, then played a simulation game that would resemble stakeholder interaction in real life.''
* Urban Analysis
* Geographic Information System (GIS)
It is important to note that each use-case is different, and that lecturers are constantly fine-tuning their courses. That is why, the manual is designed to highlight the practical issues of the courses, and not only their content. This manual will be constantly updated and we will be adding more use-cases with time.
* Spatial Planning
 
* Scientific Research
==1. Tygron for Urban Analysis: ''“Urban Water Course”'' ==
* Decision-Making
Background Information / comparison with last year
 
===Content of the course===


====General information====
'''For each of the mentioned learning objectives, we have selected one successful use-case of the {{software}}. Below are the use-cases for each learning objective:'''
====Target students====
====Objectives and desired outcome====


===Design of the Course===
===1. Tygron for Urban Analysis: ''“[[Tygron_for_Urban_Analysis|Urban Water Course]]”'' ===
====Syllabus and time distribution====
''A 9-week course delivered by Van Hall Larenstein to water management students at the HBO level. During this course, the students are divided into groups, and each group is assigned to work on a different neighborhood within the Lelystad area. Students have to use the {{software}} to develop a sustainability plan for their chosen areas while focusing on flooding, heat and livability.'' <u>[[Tygron_for_Urban_Analysis| Read more about this use-case.]]</u>
====Guidance and Resources====


===Outcome and Assessment===
<gallery  mode="packed-overlay" heights=200px>
===Feedback and recommendations===
File:Gondel.png|Example of a group's StoryMap from last year (2020)
File:Gondel2.png|A student's proposal in StoryMaps from last year (2020)
</gallery>


==5. Tygron for Decision-making: ''“Scenario Building”''==
===2. Tygron with GIS data: ''“[[Tygron_for_GIS_Data|Planting Trees to Reduce Heat Stress]]”'' ===
FFor a few years now, IHS has been using Tygron as a scenario building tool within its s"Urban Management Tools for Climate Change" short courses. During this course, tthe Tygron support team would join the students for half a day to help them play the Climate Game. Last year (2019-2020), IHS decided to experiment with implementing Tygron for one of its Masters specializations. The course was given as an elective for 15 students, and the implementation was completely successful. This success has pushed IHS team to design and implement a mandatory course using Tygron as part of the new curriculum. Contrary to last year, due to the COVID-19 restrictions, the course was completely done online this year.  
''This use-case describes how a student from the “International Land and Water Management” at the Wageningen University and Research has used {{software}} in his 4-week GIS course to prepare for his Bachelor research. Contrary to his course-mates who used other software, the student had chosen the {{software}} to explore the most effective way of planting trees to reduce heat stress in Rivierenwijk in Utrecht.'' <u>[[Tygron_for_GIS_Data| Read more about this use-case.]]</u>


===Content of the course===
<gallery  mode="packed-overlay" heights=250px>
File:Rivierenwijk2.png|Tygron model showing the Rivierenwijk
File:normal scenario 2pm.png|Tygron model showing the heat stress with the DPRA Heat Module
</gallery>


====General information====
===3. Tygron for Spatial Planning: ''“[[Tygron_for_Spatial_Planning|Proposals for a Greener Hoefkade]]”'' ===
*'''Name of the course:''' "Scenario Building for Sustainable Cities"
''In this use-case, a group of students of very different backgrounds used the {{software}} to develop an eco-consultancy plan for the municipality of the Hague, as an assignment for an area study course within their Sustainable Development interdisciplinary minor at the University of Leiden. In 4 weeks only, the team learned to use the {{software}} and created a complete plan for a greener Hoefkade neighbourhood.'' <u>[[Tygron_for_Spatial_Planning| Read more about this use-case.]]</u>


*'''Study-block''': "Applications of ICT for Smart and Sustainable Cities"
<gallery  mode="packed-overlay" heights=250px>
File:basemaphoefkade0.png|Tygron model showing the current situation in the Hoefkade
*'''Study Programme''': Masters in Urban Environment Sustainability and Climate Change.
File:basemaphoefkade2.png|Tygron model showing the municipality's redevelopment plan for the Hoefkade
</gallery>


*'''Educational Institute''': Institute for Housing and Urban Development Studies (IHS) of the Erasmus University Rotterdam.
===4. Tygron for Scientific Research: ''“[[Tygron_for_Scientific_Research|the Virtual River Game]]”'' ===
''A PhD candidate at the University of Twente was assigned to create a serious game that would facilitate stakeholder engagement in river management as part of the RiverCare research program. Five years later, the result was the virtual River Game, a unique board-game that is digitally connected to the {{software}}. By manipulating the pieces on the board, stakeholders can immediately see the calculations and graphs on the {{software}}.'' <u>[[Tygron_for_Scientific_Research|Read more about this use-case.]]</u>


====Target students====
<gallery  mode="packed-overlay" heights=250px>
The course is designed for 30 students coming from different backgrounds, without any prior knowledge of Tygron or other geodesign software.
File:virtualriver1.png|The physical game board of the Virtual River game as a representation of a Dutch river segment
The students are expected to have some knowledge in decision-making, but no specific skill sets or tools are required upon entering this course.
File:virtualriver2.png|Virtual River game interface in the Tygron Geodesign platform
</gallery>


====Objectives and desired outcome====
===5. Tygron for Decision-making: ''“[[Tygron_for_Decision-Making|Scenario Building for Sustainable Cities]]”'' ===
The students are expected to learn planning and decision making for sustainable cities in a multi-stakeholder environment.
''IHS  has developed a Scenario Building course for its Master students of the “Urban Environment Sustainability and Climate Change” specialization. In less than 5 days, and with no prior experience in the {{software}}, groups of students are asked to make up their own "development story" such as defining potential stakeholders and targets, then to play a simulation game that would resemble stakeholder interaction in real life.'' <u>[[Tygron_for_Decision-Making|Read more about this use-case.]]</u>


To do that, the lecturer and the teaching assistant have created a model case study based on the Champs-Elysées area in Paris using Tygron. They called the model the "Paris Game". It is inspired from an existing redevelopment plan of the Paris municipality, with modified objectives.


[[File:ParisGame1.png|200px|frame|center|The Champs-Elysées area in Tygron. Model created by IHS.]]
<gallery  mode="packed-overlay" heights=250px>
File:ParisGame2.png|The Paris Game designed for this course by IHS
File:ParisGame3.jpg|IHS student working from home on his assignment
</gallery>


The students are expected to form teams of 4-5, and design scenarios for improving sustainability of a chosen or given area, while creating a multi-stakeholder decision making environment.
===Comparison of all the Use-cases ===


More-specifically, each team is expected to develop its own scenario for this area by:
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
* Creating a story; defining the potential involved stakeholders, their indicators, their goals, their budget, etc.
|+
* Simulate the interaction between stakeholders by playing the "game' as if in real life.
|-
! style="width: 130pt;" |Details
! style="width: 180pt;" |[[Tygron_for_Urban_Analysis|Urban Analysis]]
! style="width: 180pt;" |[[Tygron_for_GIS_Data|GIS Data]]
! style="width: 180pt;" |[[Tygron_for_Scientific_Research|Scientific Research]]
! style="width: 180pt;" |[[Tygron_for_Spatial_Planning|Spatial Planning]]
! style="width: 180pt;" |[[Tygron_for_Decision-Making|Decision-Making]]
|-
| Name of the course/research
| Urban Water
| Geo-information Science BSc research project
| Virtual River Game
| Area Study Sustainability Netherlands
| Scenario Building for Sustainable Cities
|-
| Educational institute
| Van Hall Larenstein University of Applied Sciences
| Wageningen University & Research
| University of Twente
| Leiden University
| IHS/ Erasmus University Rotterdam
|-
| Background of users
|
* HBO students
* Prior knowledge of GIS, CAD, Hydrodynamic Modeling, and SOBEK 2 & 3
* No experience with the {{software}}
|
* Third-year Bachelor level
* Experience of GIS
* No experience with the {{software}}
|
* PhD level
* Experience in design methods
* No coding or GIS experience
* No experience with the {{software}}
|
* Various backgrounds (chemistry, chemical engineering, international relations and studies)
* Some experience with ArcGIS
* No experience with the {{software}}
|
* Masters level
* Various backgrounds
* Some knowledge of decision-making
* No experience with the {{software}}
|-
| Main objective
| to design a sustainability plan for an urban area using vulnerability assessment, modelling and solution recommendation.
| to apply GIS and remote sensing knowledge to real-life projects.
| to create a virtual game that allows players to interact with an imaginary river section.
| to act as sustainability experts to provide advice to the City Councils based on their sustainability goals.
| to learn planning and decision making for sustainable cities in a multi-stakeholder environment.
|-
| Dedicated time
| 8 weeks, with ~ 5-7 hours per week + exam week
| 4 weeks, full-time
| 5 years, 4 days/week basis
| 4 weeks, full-time
| 4.5 days, full-time
|-
| Guidance
|
*Theory, guest-lecturers, self-study, group work
*Tygron: 2 tutorial workshops by expert
|
*Individual, Self-monitored
*Tygron: self-taught using the wiki
|
*Individual, Self-monitored, discussion sessions with the team
*Tygron: 1-day demo by the Tygron team
|
*Self-monitored, group work
*Tygron: 1-day demo by the Tygron team
|
*Supervised, group work
*Tygron: tutorial workshops by lecturers, based on wiki
|-
| Outcome
|
*an individual reference study
*a group model of the planning area
*a StoryMap showing the vulnerability assessments and recommendations
|
*a presentation of the findings using StoryMaps
*a research paper
|
*a dissertation paper
*the Virtual River Game
|
*a consultancy report that provides recommendations for the municipality
* a contribution to a blog
* a final presentation of the findings
|
*Multi-stakeholder session
*Peer discussion
|-
|}


===Design of the Course===
==Continuous Development of the EDU Manual==
====Syllabus and logistics====
As mentioned previously, this course is part of a study-block, so it is designed to take place over 4.5 days.


In the first day, students get introduced to the assignment, and immediately start experimenting with Tygron individually. They then form their own teams of 4-5 members and begin working on their assignments.
It is important to mention that each use-case in this manual is different and that the lecturers themselves are constantly fine-tuning their courses based on the circumstances.


Every group was assigned to improve livability and sustainability of one identical area (A section of Champs-Elyse street Paris). The case was inspired from local government’s plan for improving greenery in the neighbourhood (hyperlink). However, the goals were expanded in order to make the assignment more challenging. This also allowed to compare the approach of different groups with a common aim of addressing sustainability challenges in the same area.
That is why, the manual is designed to highlight the practical side of the courses, and not only their content.


For the assignment, teams first start by defining the stakeholder roles, land pricing, goals, budgets, and indicators. Later, they host a multi-stakeholder session, with each team member as a stakeholder.
This manual will be constantly updated and we will be adding more use-cases to each learning objective with time.  
At the end of the course, they do a final discussion.


[[File:ParisGameSchedule.png|thumb|250px|right|Schedule of the course as designed by IHS.]]
'''Are you a lecturer who has already integrated the {{software}} in one of your courses?'''


[[File:GroupworkingIHS.jpg|350px|frame|center|IHS students working on their group assignment from home.]]
Then we ask you to contribute to the continuous development of our EDU Manual. Here's how it goes:
#you can download the following <u>'''"feedback template": [[File:Tygron_Feedback_Template_for_EDU_Manual_2021.docx]]'''</u>, fill it in and send it to us via email at <u>{{email}}</u>.
#we will follow up by conducting a short online interview with you!
#overall, the entire process will take you no more than 1 hour, but will save others from our EDU network hours of work!


====Guidance and resources====
'''Do you want to contribute but find that this "feedback template" not applicable?'''
For this course, the lecturer and the teaching assistant created their own game. It took them around one month of research and preparation to get the Paris Game ready.


For the course, the lecturers have made use of all Tygron's online support material including the wiki, the forum, demo projects and video tutorials. They also produced their own presentations to guide students on the proper use of Tygron for the assignment.
Then let us know, and we will get back to you with a customized template!


You can find the material here:


===Outcome and Assessment===
{|class="wikitable" style="margin: auto; background-color:#ffffcc;"
===Feedback and Recommendations===
| [[Tygron for Urban Analysis|Next page>>]]
|}

Latest revision as of 11:40, 9 January 2024

Introducing the EDU Manual

In the past years, many educational institutes managed to integrate the Tygron Geodesign Platform into their curriculum. They did that by delivering different courses to students from various backgrounds. The implementation of these courses resulted in varying levels of outcomes; some were more successful than others.

In some cases, lecturers ran into problems with their courses. Most of the time the problems were technical or logistical. For instance, the outcome of a course was compromised because the course-assignment has not been properly set up, or because students ran into hardware problems.

During last year’s Tygron EDU Event (2020), participants expressed their need for an educational manual. The main goal of this manual is to provide educational institutes with successful use-cases, of different learning objectives, in order to help them implement the use of the Tygron Platform effectively in their course.

This manual is a practical manual designed to help the lecturers get a grip of what is needed to set up a successful course that could be delivered repetitively for multiple years.

How was the manual compiled?

  • Our team got in contact with lecturers and individuals who have recently used the Tygron Platform in their courses or research.
  • With different objectives in mind, one use-case was chosen as an example of each learning objective.
  • The lecturers then filled out a detailed feedback template focusing on the content and the logistics of the courses in which the Tygron Platform was used.
  • After that, we had one-on-one interviews with the lecturers and researchers to further discuss their use-cases and to get further recommendations.
  • Most importantly, they answered the question "what would you have done differently?".

What can you do with this manual?

  • Learn how other institutes have been using Tygron in their educational curricula;
  • Understand the content and the design of the courses, including time-distribution, target students, logistics, challenges, outcome and assessment, and other important details;
  • Take into consideration others’ recommendations and feedback based on their experience.

What does this manual consist of?

  • Resources and a guiding template to help you design a course using the Tygron Platform.
  • Existing educational use-cases of Tygron, with 5 different learning objectives.
  • The outcomes of each use-case presented in the form of reports, pictures, StoryMaps and videos.

How do I integrate the Tygron Platform in my curriculum?

Do you want to integrate the Tygron Geodesign Platform in your curriculum? If yes, then this is the right place to start!

Below is a checklist to help you get started. This section, along with the use-cases, will most likely steer you in the right direction.

1. Answer the following questions:

1.  What are the learning objectives of the course?
2.  What is the expected outcome?
3.  What will the students be using the {{software}} for?
4.  Who are my target students? What prior knowledge do they have? What technical skills do they have?
5.  How many students will be taking this course? 
6.  Will the course be online or offline? Will students use their personal laptops or the institute's computers?
7.  Do you have a real client or third parties involved? What will be their roles?
8.  Is there a guest lecturer? 
9.  Who will guide the students on the use of the {{software}}? Will you prepare your own guiding materials?
10. Are you familiar with the {{software}}? Will you need any support from the Tygron team?
11. Will the course be based on a real location or will you be using a Tygron template? 
12. Did you try loading the location into the {{software}} and testing it? Is the data available in my selected location?
13. Is there a budget for this course?
14. How long is the course? How long is dedicated to learning the {{software}}? What other activities are included?
15. What will be the assignment and will students work individually or in groups?
16. Will students work on the same theme? Will they be working on different themes with the same location?
17. How will the course product/outcome be presented? How will students be assessed?

It is recommended to DOWNLOAD & FILL IN this detailed template that we designed to help you kick-start your course with Tygron: File:Tygron Course Design template.docx

2. Go over the EDU use-cases which best fit your learning objectives for inspiration. Learn from their feedback and take their recommendations into account.

3. Request an EDU-license from Tygron.

The free EDU License includes:

  1. Parallel backup of 30 projects. This allows groups of students (3 or 4 per project) to work on projects together.
  2. The maximum dimensions per project are 1 kilometer x 1 kilometer.
  3. Loading 200 new projects without saving.
  4. Several demo projects are supplied as a standard.
  5. Can be used on an international level.

Are you interested and would you like to obtain an EDU license'? Please contact us at .

Here you can find more information about our other paid licenses and potential partnerships: Licences & Partnerships

4. Start designing your course:

  1. Go over our elaborate Tygron Platform Wiki
  2. Try out some of our demo projects
  3. Ask questions on the Community Forum
  4. Reach us for further support at .

Overview of the Learning Objectives and Use-Cases

The Tygron Geodesign Platform has been used for courses related to different objectives such as:

  • Urban Analysis
  • Geographic Information System (GIS)
  • Spatial Planning
  • Scientific Research
  • Decision-Making

For each of the mentioned learning objectives, we have selected one successful use-case of the Tygron Platform. Below are the use-cases for each learning objective:

1. Tygron for Urban Analysis: Urban Water Course

A 9-week course delivered by Van Hall Larenstein to water management students at the HBO level. During this course, the students are divided into groups, and each group is assigned to work on a different neighborhood within the Lelystad area. Students have to use the Tygron Platform to develop a sustainability plan for their chosen areas while focusing on flooding, heat and livability. Read more about this use-case.

2. Tygron with GIS data: Planting Trees to Reduce Heat Stress

This use-case describes how a student from the “International Land and Water Management” at the Wageningen University and Research has used Tygron Platform in his 4-week GIS course to prepare for his Bachelor research. Contrary to his course-mates who used other software, the student had chosen the Tygron Platform to explore the most effective way of planting trees to reduce heat stress in Rivierenwijk in Utrecht. Read more about this use-case.

3. Tygron for Spatial Planning: Proposals for a Greener Hoefkade

In this use-case, a group of students of very different backgrounds used the Tygron Platform to develop an eco-consultancy plan for the municipality of the Hague, as an assignment for an area study course within their Sustainable Development interdisciplinary minor at the University of Leiden. In 4 weeks only, the team learned to use the Tygron Platform and created a complete plan for a greener Hoefkade neighbourhood. Read more about this use-case.

4. Tygron for Scientific Research: the Virtual River Game

A PhD candidate at the University of Twente was assigned to create a serious game that would facilitate stakeholder engagement in river management as part of the RiverCare research program. Five years later, the result was the virtual River Game, a unique board-game that is digitally connected to the Tygron Platform. By manipulating the pieces on the board, stakeholders can immediately see the calculations and graphs on the Tygron Platform. Read more about this use-case.

5. Tygron for Decision-making: Scenario Building for Sustainable Cities

IHS has developed a Scenario Building course for its Master students of the “Urban Environment Sustainability and Climate Change” specialization. In less than 5 days, and with no prior experience in the Tygron Platform, groups of students are asked to make up their own "development story" such as defining potential stakeholders and targets, then to play a simulation game that would resemble stakeholder interaction in real life. Read more about this use-case.


Comparison of all the Use-cases

Details Urban Analysis GIS Data Scientific Research Spatial Planning Decision-Making
Name of the course/research Urban Water Geo-information Science BSc research project Virtual River Game Area Study Sustainability Netherlands Scenario Building for Sustainable Cities
Educational institute Van Hall Larenstein University of Applied Sciences Wageningen University & Research University of Twente Leiden University IHS/ Erasmus University Rotterdam
Background of users
  • HBO students
  • Prior knowledge of GIS, CAD, Hydrodynamic Modeling, and SOBEK 2 & 3
  • No experience with the Tygron Platform
  • Third-year Bachelor level
  • Experience of GIS
  • No experience with the Tygron Platform
  • PhD level
  • Experience in design methods
  • No coding or GIS experience
  • No experience with the Tygron Platform
  • Various backgrounds (chemistry, chemical engineering, international relations and studies)
  • Some experience with ArcGIS
  • No experience with the Tygron Platform
  • Masters level
  • Various backgrounds
  • Some knowledge of decision-making
  • No experience with the Tygron Platform
Main objective to design a sustainability plan for an urban area using vulnerability assessment, modelling and solution recommendation. to apply GIS and remote sensing knowledge to real-life projects. to create a virtual game that allows players to interact with an imaginary river section. to act as sustainability experts to provide advice to the City Councils based on their sustainability goals. to learn planning and decision making for sustainable cities in a multi-stakeholder environment.
Dedicated time 8 weeks, with ~ 5-7 hours per week + exam week 4 weeks, full-time 5 years, 4 days/week basis 4 weeks, full-time 4.5 days, full-time
Guidance
  • Theory, guest-lecturers, self-study, group work
  • Tygron: 2 tutorial workshops by expert
  • Individual, Self-monitored
  • Tygron: self-taught using the wiki
  • Individual, Self-monitored, discussion sessions with the team
  • Tygron: 1-day demo by the Tygron team
  • Self-monitored, group work
  • Tygron: 1-day demo by the Tygron team
  • Supervised, group work
  • Tygron: tutorial workshops by lecturers, based on wiki
Outcome
  • an individual reference study
  • a group model of the planning area
  • a StoryMap showing the vulnerability assessments and recommendations
  • a presentation of the findings using StoryMaps
  • a research paper
  • a dissertation paper
  • the Virtual River Game
  • a consultancy report that provides recommendations for the municipality
  • a contribution to a blog
  • a final presentation of the findings
  • Multi-stakeholder session
  • Peer discussion

Continuous Development of the EDU Manual

It is important to mention that each use-case in this manual is different and that the lecturers themselves are constantly fine-tuning their courses based on the circumstances.

That is why, the manual is designed to highlight the practical side of the courses, and not only their content.

This manual will be constantly updated and we will be adding more use-cases to each learning objective with time.

Are you a lecturer who has already integrated the Tygron Platform in one of your courses?

Then we ask you to contribute to the continuous development of our EDU Manual. Here's how it goes:

  1. you can download the following "feedback template": File:Tygron Feedback Template for EDU Manual 2021.docx, fill it in and send it to us via email at .
  2. we will follow up by conducting a short online interview with you!
  3. overall, the entire process will take you no more than 1 hour, but will save others from our EDU network hours of work!

Do you want to contribute but find that this "feedback template" not applicable?

Then let us know, and we will get back to you with a customized template!


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